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Complete Opposites Inside

Discussion in 'Map Submissions' started by _Pai, Apr 1, 2020.

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  1. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    CTF Map Submission

    Started an Opposites Collide rework, but realized the transitions from level to level were too awkward and it would be better to just work on one level.
    Map Name: Opposites Inside
    Map ID: 426985
    Style: Underground
    Creator(s): _Pai
    Time of Day: can't see it
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:
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    • Like Like x 1
  2. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    Havent played in a while, but man it was precisely the two levels which made me enjoy the map :-(
     
    • Agree Agree x 1
  3. Crashable

    Crashable Crashable

    Joined:
    Feb 7, 2020
    Messages:
    38
    Ratings:
    +5
    Heyo,
    I agree with @pandanielxd on this one. Still respectful with the effort that has been put in, good job.
     
  4. PastelVox

    PastelVox Active Member

    Joined:
    Jul 30, 2016
    Messages:
    57
    Ratings:
    +51
    Can't speak for balance, but that water near the stairs by flag room can be updated with medic webs and it'll start flowing again.
     
  5. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    Could I fix it by digging an additional block down at the bottom of the stream or do I just need to cover it completely
     
  6. pandanielxd

    pandanielxd its panda daniel

    Joined:
    May 17, 2015
    Messages:
    2,422
    Ratings:
    +893
    I think you can just dig down one more block and it should b ok
     
  7. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    Map is fully compatible with callouts! Also tightened up some corners.
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