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Complete Infinity

Discussion in 'Map Submissions' started by GalaThundR, Apr 17, 2020.

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  1. GalaThundR

    GalaThundR Mcpvp Veteran

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    Discord:
    GalaThundR#7914
    CTF Map Submission

    Map Name: Infinity
    Map ID: 399927
    Style: Symbolic
    Creator(s): GalaThundR
    Time of Day: Midday
    Configured (yes/no): Yes (as much as 1.15 will allow me)
    Number of Caps: 3/5
    Pictures:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
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    #1 GalaThundR, Apr 17, 2020
    Last edited: Apr 17, 2020
  2. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
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    Whale#7514
    Wow, the map design and aesthetics are so, so simple yet so, so pretty. Like, would probably instantly become the best map in terms of look/simplicity and concept in my opinion (but gameplay... more to be desired).

    I can see archer being a problem on the map, of course, but maybe it won't be too bad of an issue.

    However, the flagroom is a huge problem in my opinion.
    • The entrances leading to the flag are all tunnels in a 180 degree arc, with a back wall.
    • Combined with a very closed off flagroom (with no water), I think it will be very very hard to steal and get out.
    • The other end of the tunnels are all way too close together on one side of the wall, so you basically have to enter through that wall.
    Couple suggestions to fix the flagroom:
    • Add a top entrance + entrances from the back of it.
    • Increase the size of the room, maybe add water.
    • Or, something I'd absolutely love to see, just have the flag room be an underpass under the pathway above with a few really wide pathways at the side. This would make it really open, which could allow for it to be a 5 cap map easily.
    Other suggestions:
    • Add some other textures to the grass at the bottom at mid. Or make it podzol/dirt or something to make it look like an area that hasn't seen much sunlight.
    • Add a sponge next to spawn to get to the high part of the loop.
    • Make it so the inside area at mid can also access the other side (outside) of the infinity symbol.
    • I can see mid being a bit of a bottleneck, maybe add sponges on both sides at the edges that launch 10 blocks to the other side (like, over the edges).
     
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    #2 Salty_Ivan, Apr 17, 2020
    Last edited: Apr 17, 2020
  3. GalaThundR

    GalaThundR Mcpvp Veteran

    Joined:
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    Discord:
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    Thanks! Reworked the flagroom / other smaller edits.
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
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    Whale#7514
    Huh, I thought there would have been way more space behind the flagroom.
    It is much, much better but I don't know how well having such a large area open to the void so close to the flag without a barrier will play out, because there isn't really a map that has had that iirc. Also have no clue how you'd fix that but maybe it won't be an issue.
    Can't wait to play on this, looks really fun.
     
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