1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Better Cheating Policy

Discussion in 'Discussion' started by BrandinoB, Apr 18, 2020.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. BrandinoB

    BrandinoB Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    915
    Ratings:
    +384
    Aight so I know many people will already brush this off because "it's not going to do anything" or some trash like that. Maybe it won't. But it's worth a shot. I'd rather our voices be heard than for Putty to continue thinking that he's saving us trouble by not implementing a better policy.

    I'm not too sure about the other gamemodes, but CTF has been a cesspool of people with autoclickers, ghost clients, whatever it is recently and it's been very annoying to play against and with. The constant back and forth between people about who's cheating and who isn't is driving me absolutely nuts and I would love for something to actually be done about this stuff.

    We've had several statements from staff saying they have very good evidence on many regulars, yet they can't carry about bans because of Brawl policy and backlash from some of the community (friends of the accused, obviously).

    Personally, I would love a change in at LEAST policy. I understand getting/making a better anti-cheat takes a lot of time and money, resources that brawl may not have. We need something, though. The current state of Brawl's anti-cheat system is simply not enough for those who have more sophisticated clients and advantages that play the game as a regular.

    Please. Allow our mods to do their jobs. 1 signature could get one degenerate banned today. Tomorrow. Soon™.

    I would really appreciate it if you could sign this to help let Putty and the rest of staff know that we really need better moderation. Please share this with other members of the community as well.
    Petition:
    http://chng.it/JhRBCVHY
     
    • Agree Agree x 4
    #1 BrandinoB, Apr 18, 2020
    Last edited: Apr 18, 2020
  2. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    The reason why we need such large amounts of evidence for banning regulars is because of the community backlash we receive whenever we ban them. In cases where we aren't able to provide evidence (e.g Removers' ban on DreamyAmber), the fallout from this can last months. Then, banning ghost client hackers often isn't enough, since community members often accuse players who most likely aren't cheating.

    The evidence we collect also needs to be sufficient enough to convince players who aren't experienced at detecting ghost client hacks. Ghost clients give very subtle advantages - it's not like fly where sufficient evidence will convince anyone who sees it. Obviously, we can't convince everyone and we don't wait until we're able to before making a ban, but it is something we need to keep in mind.

    All this not only increases the amounts of evidence we need, but it also decreases the positive impact that banning ghost client hackers has on the community. As I've said before: if I went on CTF now and banned a good PvPer randomly, the backlash would be similar to if I spent hours and hours collecting evidence and banning someone I am 100% convinced is hacking.

    I fully agree we need to be banning more ghost client hackers and as the ban manager, this responsibility falls onto me. However, we're not in the best situation here. I think the best solution here is to improve trust between staff and the community, but this is a complicated task. I'm working on improving transparency with a Brawl News rework, and in the coming months, I want to implement changes to the appeals system and protocol to improve community trust. But I don't know if this alone is going to be enough.

    I am definitely open to solutions to this. Streamlining ghost client banning is one of my ultimate goals here on Brawl and turning it into an efficient process that strongly benefits the community is something I'd love to do. I'm just not sure how to.

    Since screensharing is going to be brought up: pretty much every ghost client now has a self-destructing feature. While they are often not traceless, it takes a lot of training to detect traces of self-destructing clients, and I'm not sure if anyone on the staff team knows how to do this. I certainly don't. We can't implement a screensharing tool, as the public ones don't work (ghost client makers can test their client against them) and we can't afford to make a private one. All this means the vast majority of ghost client hackers can bypass screenshares, which isn't worth the violation of privacy that screensharing causes.
     
    • Like Like x 1
  3. chickenputty

    chickenputty License & registration?

    Joined:
    Jul 28, 2013
    Messages:
    7,724
    Ratings:
    +5,463
    Discord:
    Putty#9999
    What are you ultimately suggesting? Seems like you want us to loosen the protocol enough to allow moderators (17 people) to issue bans whenever they think someone may be hacking. We have a process in place to prevent abusive bans.
     
    • Winner Winner x 1
  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I think people find it frustrating that so much evidence is required for regulars. I’ve heard that for the ban of the player named Avetis, lots of time was spent gathering evidence, editing it and then reviewing it when he was quite clearly cheating. It seems like this system right now is rather inefficient since there are so many people who may be possibly using ghost clients in the community. I’m not sure if this has been considered but it may be worth trying to partner with a client side anti-cheat for example I mean Lunarclient etc. Something like this could be used so that only people running the lunar client could join the ctf match server for instance. Doing this for every game mode would possibly make it harder to get newer players but for the competitive side where people should not be cheating and shouldn’t mind having to use lunarclient as many do so already, this could be quite effective.
     
    • Agree Agree x 2
    • Like Like x 1
    • Winner Winner x 1
  5. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
    +2,517
    I looked into this with Badlion Client, but it costs too much and would impact our playercounts too much.

    On competitive PvP servers, most players will be using custom clients like this anyway, so playercounts will hardly be affected. Anyone who doesn't know how to install clients like this are most likely not good enough at PvP to enjoy competitive PvP servers anyway. But since Brawl is a hub server with a wide range of gamemodes, many of which aren't PvP-oriented, this would impact playercounts way too much.

    It's also worth mentioning that these clients aren't perfect, either. Clientside anticheats can always be bypassed, since the anticheat is public and very easy to test against.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    Yes I agree but I was mentioning maybe just even for the ctf_match servers as these are a prime spot for cheaters. Can see how it would be too pricey though.
     
  7. BrandinoB

    BrandinoB Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    915
    Ratings:
    +384
    I and many other people simply would like at least a better system in place to prevent such prevalent use of things such as ghost clients and autoclickers. I understand not wanting to false ban people and invade privacy and such things, but the issue has become so apparent that it's very possible that about a 3rd of the regular community is now using something.
    I believe a good amount of our moderators/admins have pretty extensive knowledge of these clients to make fairly accurate bans. Obviously banning a regular is a difficult procedure and should probably be left up to someone higher up the food chain. Personally I feel like if we could listen to their ideas and input more for solutions to this, it would be good.

    This is probably one of the more frustrating things I've seen in my time here. I'm surprised a couple of people are still banned honestly.

    It's good to know that it's being worked on, I guess. Building community trust is obviously a difficult thing, as a few of their friends might have a chance to get banned. Maybe communication about the process and progress of banning would be nice.

    There's been suggestions to at least try and enforce something like this for more major events such as tournaments. Casual, fine, whatever, just leave it. But cracking down on people before a tournament would've been a huge boost in confidence in the moderation so that it won't be as much of an issue mid-tourney. Even if it's not perfect, it's better than nothing.

    Honestly the point here is that a lot of the community have become increasingly frustrated and restless with the amount of regulars that are honestly blatant and allowed to continue cheating. Preventing abusive/false bans is great, but at what point will the cost of it become too great? Half the community? Are we doomed to a "well this person is doing it so I have to do it too" logic? At this point it's like well if everyone uses them, no one is going to get banned. . .
     
  8. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I haven’t read your full post but 1/3 of the community?? It really isn’t that high at all I think you are just accusing the wrong people to be honest.
     
    • Agree Agree x 2
  9. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    Bit of math here,

    Currently there are 8 full official teams, so 8 × 25 = 200 players playing competitively. Im going to add another 50 as an estimate for the regulars like me who are not on a team but still play sweaty in casual, or who just play for ****s and giggles.

    So, 250 ish active regulars right now.
    250 × (1/3)% = 82.5 players supposedly cheating??

    If it really is 82 then I am horribly and genuinely worried for the tourney and how it represents CTF as a community. However, I dont think that it really is that high at all. Im going to go out on a hunch here and say its more likely to be a 1/10th of the active regulars are cheating.

    250 × (1/10)% = 25 players cheating. To me that seems more likely to be an accurate representation of the number of players actually using something.

    I don't want to be that guy but Sporty has a really good argument here that you might be over estimating/falsely accusing legitimate players that are actually good. As @SoCool21 said, this is why it's really difficult for actual cheaters to get banned because one half of the community think's they cheat, the other half then doesn't. So the mod's are then held up on a wall by their throat being forced to pick which side they think is right, and whether they should pick the morally correct side for justice, or ignore it to try and maintain the trust they have within the community.

    If I had to bring something new to the table it'd be that I think the community is being way too disrespectful to our moderators and staff, making it even harder for them to do their job effectively and confidently.
    Not sure if @chickenputty agrees here but I feel like it's safe to say that the overall majority of staff that have resigned, did so because they were tired of the bull**** that gets thrown their way by the regulars for making minor mistakes, and that they were fed up with being pinned against a wall by the playerbase because they felt a ban was injust/unfair.
     
  10. BrandinoB

    BrandinoB Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    915
    Ratings:
    +384
    bout 30 people. Slight exaggeration. Sorry.
     
  11. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
    Ratings:
    +876
    I’d honestly still say that’s a lot higher that it is. Considering only about a few regular players get banned for hacking each year I really hope it’s not that high. I think as well on brawl it’s quite easy to think some people are hacking due to delayed hits like sometimes I get sketchy hits and I’m really not that great at pvp anymore. However there are definitely some people that hide there hacks through these “delayed hits” specifically 1 or 2 eu players.
     
    • Informative Informative x 1
  12. Pizze

    Pizze Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    475
    Ratings:
    +245
    a 5 second gif haha
    might be because i didnt have a mod friend
     
    • Informative Informative x 2
  13. Trenny

    Trenny Member

    Joined:
    Apr 17, 2016
    Messages:
    25
    Ratings:
    +32
    You completely missed the point. The protocol should not be loosened to the point where moderators should issue bans to someone who they think is cheating and you know that's not what he meant. The protocol should be loosened to where other servers are that are succeeding in removing cheaters. Implementing a screen share system to those who ARE CAPABLE AND KNOW WHAT THEY'RE DOING can be a huge factor in getting rid of the people who do cheat on brawl. This has been a constant complaint and honestly I haven't seen you do anything about it but brush it off. Constantly moderators will side with their friends even if they have suspicion they are cheating because they're entitled to not losing their friendships or whatever. It's a policy and moderation issue. Also allowing clients with developed anti cheats and partnering with them such as lunar can also be an easy fix in ridding the cheaters and forcing them to use the client on the MATCH SERVER. Also yes I do realize lunar can be bypassed but it is also very accurate and by far better than the current anti-cheat. This would completely fixed what SoCool said above the "backlash" it has on the community for banning a player, because it's an actual anti-cheat. Personally I'd rather hear people whine and moan about their friends getting screen shared and caught using a client than people whining and moaning about someone getting wrongly or correctly banned without enough evidence.
     
    • Agree Agree x 1
    • Winner Winner x 1
    • VIP Honor VIP Honor x 1
  14. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    **** even if we did a trial run with doing screenshares for just even a month i think more than half of the entire server would be more than happy. If it doesnt work, fine, then switch back to what we have now. But if it does end up being successful and gets a good response then keep it.
     
    • Agree Agree x 3
    • Like Like x 1
  15. Codebastian

    Codebastian Well-Known Member

    Joined:
    May 31, 2015
    Messages:
    484
    Ratings:
    +123
    Discord:
    Codebastian#6945
    While gathering Intel on regular players we wish to respect is highly respectable; gaining as much evidence to find innocent until proven guilty. Choosing to take on complex accusations with screen shares may be our best alternative.

    Now, I fully respect brawl's dedication to not take this route, but as we come to recognize how vulnerable this topic has become to seeing servers developing custom clients just to securely grow a community. Perhaps screen sharing for the use for only complex accusations can be the best we've got for now.

    I did see the small comment on the bypasses of screen shares and do acknowledge it, sure does also violate privacy, but subjected with valid reason and evidence built suspicion, a complex accusation should come to be solved with a complex solution. No matter the damage.

    Making this call will for sure follow with a tough policy, if Brawl so chooses to take this additional measure, but I only see this strengthening staff credibility if these actions are taken appropriately.
     
    • Like Like x 3
    • Agree Agree x 1
    • Friendly Friendly x 1
    #15 Codebastian, Apr 20, 2020
    Last edited: Apr 20, 2020
  16. Spades_

    Spades_ Former CTF Mod

    Joined:
    Mar 18, 2016
    Messages:
    793
    Ratings:
    +229
    Screensharing, while I do think it would be beneficial, I don't think it would make a significant difference. Ultimately, there are other ways to detect hacked clients without screen sharing, and 9/10 times the staff get it right. The false bans are actually pretty low, which is due to the amount of evidence moderators have to collect and the test that moderators have to pass in order to actually ban players. Players are always given the benefit of the doubt, kind of an "innocent until proven guilty" type thing. Now there are some "big fish" who are or have been protected by staff in the past. I won't name any names, but the amount is really small. You can't stop people from having friends and having a bias towards those friends, it really isn't possible.

    I get the point you're trying to make here, it is for sure frustrating and it's important to let the staff know when you're frustrated with something. But, this thread really doesn't say more than "be better at moderating", which is probably why it'll get blown off. I'm almost certain that screensharing won't be added and the policy around banning players is about as good as it can be.

    In my opinion, one of the reasons it takes so long for evidence to be collected is that it has to be done in complete secret. If people see a mod or a jmod watching someone and call them out on it, it completely derails what they were doing. From experience it was almost like people didn't want to see these regulars get banned, but then turn around and complain about there being hacking regulars.

    Kinda went off on a few tangents there, but I'll sum it up:
    1. Screensharing probably won't be added
    2. The system around banning players is about as good as it can be and the staff are always working to improve it.
    3. The amount of hacking regulars is extremely low, maybe a handful of people if that. There's maybe one or two are protected by staff members.
    4. There's a trend of staff members watching regs, getting harassed for watching said regs, and then the community complaining that there are hacking regs.

    Alright I think I said everything I wanted to without leaking anything. If anything here does count as leaking Im sure a staff member will remove it.
     
  17. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    The problem here though isn't that our current system isn't effective. It is effective. The problem is that it isn't efficient. There is no reason why it should take 3 months to be confident about a ban when an alternate solution would provide the same confidence in less than 3 minutes.

    Cheating regulars shouldn't be able to get away with this **** long enough to team hop 3 times before they finally get banned.

    For context, back in 2017 I ran a little experiment on an alt to see just how long it'd take before I got caught using an autoclicker. I never did, I gave up after 3 months because nothing had given me confidence that people let alone staff were going to act on it. I stopped because at that point I was just cheating for no cause.

    If someone can alt 3 months with an autoclicker set at 17cps and not get any attention, I can only imagine how long a blatant regular could go.
     
    • Agree Agree x 1
Loading...
Similar Threads Forum Date
Better Cheating Policy Capture the Flag Apr 18, 2020
Idea Better Welcome Capture the Flag Dec 19, 2020
Idea Idea for a better ctf endgame Capture the Flag Dec 8, 2020
Who’s the better Ninja? Capture the Flag Jul 31, 2020
Bug Fixes, Better Hit Reg and More! MC-War May 19, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...