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Current State of Targeting

Discussion in 'Capture the Flag' started by Mnkynoodles, Apr 13, 2020.

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  1. Mnkynoodles

    Mnkynoodles ur mother

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    Hi all, I know this is quite ironic coming from me, with my reputation.

    Rundown:

    So first I'd just like to point out what targeting is. It is pretty self explanatory. I know forleb made a thread about this but here goes:
    Targeting is the continuous toxicity and ruining gameplay for players. Specifically targeting exists for personal reasons (problems/conflicts with other players in the community).
    Another way to describe targeting would be the continuous farming of new players (spawn camping) to grow your ego or whatever you want to do.

    Suggestion 1:

    I think to make newer players stay, there needs to be disallowing spawn camping. Alot of new players are spawn camped without notice in a very big lobby, or with no staff online in late hours. This is very hard to stop. Disallowing spawn camping (making it a rule to not be able to do this) will stop killwhoring/targeting.

    Addon to regular players: if the whole lobby is peaceful don't go spawn camping a "random" just because they ruined the peace, it makes the server lose players. Frankly, it gets pretty boring if it's just the same people over and over and you're truced w/ them etc. Another thing you could do is defend for a bit, and then even let a new player cap once or twice (not very often obviously) to boost their confidence. This confidence could lead them to keep playing the server, leading to a larger playerbase. Of course, you can always play objectively.

    Suggestion 2:

    Another problem currently with targeting as stated above was that it is very hard for staff to catch, as most regulars will be able to tell when staff are online or not (through just looking at tab and then their actions, and then stopping the targeting). Another reason why targeting is hard to get is because players have one fixed POV. This POV can make it seem like you are getting targeted, while another player is also being attacked. To combat this issue as these 2 issues clash, there are some things I have thought of but there are many loopholes around these things as well. (Leave a suggestion for this as this part is incomplete).

    Suggestion 3:

    https://www.brawl.com/threads/75842/
    As our fallen hero, Forleb, has said, I think we as a community need to step up for newer players.
    1. If you see a regular you know, or are friends with. Step in to help the "random". Nothing is worse than seeing a "random" get targeted by a regular, causing them to leave within 5 minutes. Step in and help the new players capture the flag, which is the whole objective of the game. We are all people at the end of the day.
    2. If the player is asking questions, help them as much as you can. This will also be a positive factor, and the player will likely return to play more often if you are being nice to them.

    Also, as Forleb stated in the thread listed above, newer players please try to know when targeting is targeting, but also to the old players, please know when you are targeting and stop so that the new players can actually play the game. Everyone wants new players so the game isn't stale. This could help the competitive scene a lot as well, if new teams are scouting for certain types of players.

    I will not be leaving a TL;DR as I think people should actually take into consideration what I have said above.
    Brawl maybe alive right now, but who knows if that number will drop back down after all these irl events are over, and if targeting still continues for new players? What will happen then?

    Thank you for reading,

    -Mnky

    EDIT: of course you can attack them back if they start the fight, but don't go to spawn camp / continuously target etc. this point shouldve been made more clear as it has come to my attention^^
     
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    #1 Mnkynoodles, Apr 13, 2020
    Last edited: Apr 14, 2020
  2. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    oh another target thread.

    tbh your tldr sucks minky and im honestly going to boogerhook your bumbhole outside of spawn on the daily
     
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    #2 minecraftnoob999, Apr 13, 2020
    Last edited: Apr 13, 2020
  3. notfleb

    notfleb Well-Known Member

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    The fact of the matter is that you have two factors when dealing with targeting: staff effectiveness, and player behaviors. Minecraft and the real world are the same in the sense that you are expected to follow rules, but if you really wanted to, you could do anything you wanted as long as you aren't caught/convicted. There is no plugin that just detects targeting, so it is entirely up to staff and helpful players to manage this. The problem there is that, unless you have at least one active staff member or helpful player with the ability to record & document these instances online at all times, there will always be someone out there doing as they please without consequence. Many staff members would agree that observation drastically reduces the probability of someone targeting; Averaging several hours of play time every day only amounted to 3 or 4 instances where I witnessed actual targeting in the 3 weeks when I was JMOD. Until Brawl manages to acquire such means of monitoring, this will continue to be a problem.

    If I'm a hero we need to step **** up asap lol

    Have A Brawltastic Day! :grinning:
     
  4. Arkenssine

    Arkenssine Member

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    Yeah i can agree on this specially with the spawn camping, i absolutely despise such a thing and its cruel to do something to that extent

    I also suppose our game is kinda hard to get into for a new player because a good sum of players are pretty experienced so theres a higher skill ceiling to reach to actually stand up for ones self so id personally say its nice to go easy on newbies every once in a while to give some confidence
     
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  5. _DmacK_

    _DmacK_ Member

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    I've noticed the exact same thing. This can also be helped if spawn camping was actually added to the rules. As of right now, if you do /rules, it's not even listed.
     
  6. Mnkynoodles

    Mnkynoodles ur mother

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    Spawn camping is a big problem. Players (including myself) like UnholyIceX2 (most blatant one) have started to ruin the game for others. I myself have stopped because it just gets boring but if you really like to ruin other people's fun, why would you deserve anything in a server? It's basically like targeting and actually stops the server from growing.
     
  7. EmperorTrump45

    EmperorTrump45 Dank Memer

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    remove mage
     
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  8. Champloo

    Champloo Guest

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    Just don't die lol
     
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  9. lnformative

    lnformative Well-Known Member

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    lmao that completely misses the entire point that this post focuses on though
     
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  10. Davegdragon01

    Davegdragon01 Active Member

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    nah he got a point
     
  11. Mnkynoodles

    Mnkynoodles ur mother

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    u left me on read on twitter u bot
     
  12. BrandinoB

    BrandinoB Well-Known Member

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    Well if we ban recovs and zefina that's probably about half the issue that's gone lmao don't really know anyone else that specifically targets people anymore tbh
     
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  13. lnformative

    lnformative Well-Known Member

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    LMAO
     
  14. Mnkynoodles

    Mnkynoodles ur mother

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    I've done rather a few experiments on alts. There are many more people but I will not name any. Recordings corrupted.
     
  15. lnformative

    lnformative Well-Known Member

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    Thats unfortunate.

    i think we should set up a community event where we target the targetter. Exactly what it sounds like! Do it on Tuesday, call it Target Tuesday, get CMS to stream it and we can monetize the content to help fund a less laggier match server or better anti-cheat.
     
  16. Mnkynoodles

    Mnkynoodles ur mother

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    Yeah, like it's really easy to act like a bot and then get targeted by a regular. Don't play how you currently play but like miss swings on purpose.
     
  17. VN2004

    VN2004 Well-Known Member

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    she still does it? :rolling_eyes:
     
  18. BrandinoB

    BrandinoB Well-Known Member

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    She never stopped lmfao
     
  19. notfleb

    notfleb Well-Known Member

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    I'm just going to say this so everyone stops babying the actual meaning of it: Experienced players farm new players SPECIFICALLY to prevent the skill ceiling from being lowered. If you nuke an enemy country's capitol before they can get their first division to your border, you won't have to worry about them again; immediate an absolute opposition is the most effective way to deter/prevent someone from contesting your superiority. CTF is in a pretty bad spot for this because the ceiling and the floor are extremely separated. In 2017, I was probably one of the favorites on the list of people to farm & target because I was ****. Then, after becoming less ****, I was allowed into the domain of "regs" and pretty much saw 0 hostility from others. In CTF, you are either at the top or on the bottom, nothing in between.

    The only thing that prevented me from remaining on the floor was my connections to players at the top - such as NotDropped. I'm honestly average at pvp, and my only reliable source of internet being hotspot made it very easy to think that I downloaded the game a week prior to a fight. This "community" is only friendly to itself, with very few exceptions every year who make their way to the ceiling. This is the ramification of hosting a more anarchy type server, without built-in regulatory plugins like Hypixel or Mineplex. I tried to help by moderating for the time that I did, but it became apparent very quickly that it would take far more than this server is capable of to get a grip on problematic players.

    Recovs memes aside, anybody at literally any time could shift motives and become toxic scum without pushing the rules. When I first made it to the ceiling, I pretty much nolifed CTF for a year, spending 100% of my time farming any randoms I could find out of boredom. And you know how many warnings & bans I got because of that? Zero. I caused dozens of players to rage quit in that time, and probably caused a few people approaching the ceiling to return back to the floor, with literally no consequence. CTF will not see any real, long term improvement until they find a way to monitor players 100% of the time, and efficiently manage them, with stricter rules.

    I'm not trying to **** talk staff, but I have learned in my 5 years here that being blatant is the only way to catch their attention.
     
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  20. Arkenssine

    Arkenssine Member

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    Wow that basically sums up our fundamental problem, it’s basically impossible at this point to really fix things because it’s too difficult to enforce and at some point it’s down to a moral issue where we as a community can’t really even come together when most problems aren’t even blatant which is kind of depressing to think of but a reality we should still be aware of
     
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