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How I was banned / The State of the Staff Team

Discussion in 'Capture the Flag' started by LeUniCow, May 18, 2020.

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  1. Schokie

    Schokie Member

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    I mean you dont even need a Ghost Client to have aim assist, knockback modifier, bigger hitboxes or whatever. There bunch of command based forge mods that will do exactly that. Thats what i was always talking about with "scuffed forge client"..
    The Movements in the Clips just look way to smooth over and over again man.
    If u do a perfect landing 180 flick, you know exactly where you are looking at and where your enemy is. Watching your movement while the flick happens it kinda shows that youre randomly moving and hitting "waiting" for the aim assist to lock on somebody.
    And sometimes you can see your player head "shaking" coming from moving the mouse against the working aim assist.
     
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    #21 Schokie, May 19, 2020
    Last edited: May 19, 2020
  2. LeUniCow

    LeUniCow Well-Known Member

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    Showing i can flick doesn't prove im not cheating. I'm merely showing exactly that. Anyone can flick, but if it happens everyone makes a fuss as if it's impossible to do.
    At no point in any of these videos do i snap on to someone who I don't know is there. Not really sure where you're suggesting this happens. I only flick on to people i have seen / have awareness of where they are or may be.


    If this were the case, no one would ever have counter evidence. You would just have the excuse "oh they aren't cheating in that". In my ppm videos i play to a decent standard that i would be playing at even if I weren't recording and it's very clear that i'm not cheating in them. So if i'm playing to that same standard but don't record I am cheating??


    I wasn't actually aware that you could make Aim Assist do a complete lock like that -- In this though, you're targeting the closest player. In pretty much all of the evidence there are players (either on my team or enemies) walking past me that I don't flick on to. Surely a bot would try and flick on to them??


    In relation to what you said in PMs about the staff team might be holding back evidence or more blatant evidence - Why wouldn't they submit that now that i have explained every clip and in my opinion completely disproven their argument (as in my appeal/explanations).


    My ping was not 100. It would range from 104-150 and when i spiked I either lagged out completely or my ping would dwindle at around 300 for minutes at a time. Spikes do affect the game. ~104ms is enough to cause MC position delay as you can see in many of their evidence videos.

    I didn't buy my rank, someone bought it for me. I'm not willing to spend large amounts of money on this game. I offered on two separate occasions to ScreenShare with moderators, they refused both times even though i gave them my permission.
    Yes brawl lacks a good anticheat, but other servers which i play on do not. And i often play better on other servers than on brawl.



    If you aren't interested in a post then don't read it. No one is forcing you to read and make silly comments.
    Some of the community has a habit of knowing some of a story and making assumptions from that. This is me giving everyone the opportunity to know the full story (or from my pov anyways) so they can form fuller opinions.



    Yes signifies it's possible i've gotten that kind of hit before. In your opinion would you call hitting someone 5 blocks behind me aim assist.
    As in my appeal, how am i supposed to explain that hit when it's only possible explanation is lag. UNLESS they're going to ban me for blatant hacks, in which case they'd have to unban all my alts.

    "there are also times when you're really laggy" - Exactly. The staff implied that my ping was completely constant 100ms therefore any hits i got were impossible without hacks. Server connections are rarely constant, i know mine certainly wasnt.

    Of course the movements look smooth. This is 3rd person evidence. Record literally anyone spinning around or jolting. How often does it not look smooth.
    "perfect landing 180 flick" As i said in my further explanations, this is what the staff accused me of too. "perfect precision" If you slow the clips down you can see that it's not perfect precision. There are times where yes i manage to flick pretty well on to the player (if you saw my POV there would most likely be some under/over aiming on the player which you just can't see in 3rd pov). That being said, a lot of the time i also fail to turn completely or it isnt even a flick, i'm simply just turning around.

    Bruh, where am i moving randomly. In all of the evidence im strafing, trying to get a combo. Really don't know where you're saying i'm waiting for the aim assist to lock on. Please can you clarify or point me to a timestamp in the videos.

    I think i know the clip you're talking about where im "shaking". This is what happens when people who play with high sensitivity fail to aim at someone properly. Because such little movements move the cursor very far, it's very easy to over aim and have to then pull your hand back again to adjust.
    I'm fully encouraging everyone to watch my first POV evidence. There is no aim assist. And you can go ahead and say that i'm not cheating in those, but the only way to prove im fully legit would be to record every single game that the staff were recording me, i already have 7+ hours of ppm footage uploaded, and ignoring that evidence because 'im not cheating in those' is the most stupid excuse for ignorance.
    Funny thing about that is, often times I didn't know the staff were recording me. And the times that I did, I didn't think they'd actually be stupid enough to think i was cheating.
     
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    #22 LeUniCow, May 19, 2020
    Last edited: May 19, 2020
  3. xGhale

    xGhale HG‘s Doom guy

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    Hmm.

    I don't think this is really an aimassist ban. A lot of those clips are extremely sketchy HOWEVER considering you are a EU player (...right? I think?) a) your ping is going to be a major factor in here and b) so is the ping of whoever is using Fraps on a toaster to record these clips (jk jk no hate intended I feel you, whoever you are. I'd recommend trying Mirillis Action, gives better bitrate and turn off glass as much as possible this messes it up as well anyways back on topic)

    As for the headsnaps...hmm. I'm not going to lie, some of them look like blatant killaura, not even aimassist, because of how snappy they are. Then again, back in 2016 (4 years ago lmao) there was a very interesting tutorial by a German soup player demonstrating just how to hit those perfect aimsnaps with no aimbot or anything on a 400 DPI. I can hit hits like that or snap-shots in CS or Far Cry or Doom with relative ease, and those games have wayyy smaller hitboxes as well as recoil/loss of accuracy while moving and what have you, so this kind of quick movement is possible - with knowledge of a player being there. In some of the clips you did seem to snap ridiculously quickly with little to no knowledge of an opponent being there, for instance mid-fight. Those are the weird hits, for me at least.

    I'll be honest,as I said seeing some of these clips did make me quite suspicious, but as was clearly stated by the staff team this was the evidence they are ALLOWED to show you. If, for instance, someone has a clip with their voice or their IGN or any identifying info, they can't give it to you per protocol. Not sure how bad the CTF community is nowadays but I can understand them wanting to protect people who report rule breakers, especially with the WarZ community around xd

    However, and I do have to agree with you here, the way the staff team handled this wasn't the best - if what you say is true. Tom is a decent lad and I'll be honest, I'd be surprised if he just randomly blocked you after you enquired about a ban. I've been blocked by him only after I was an extraordinarily toxic douchebag to him and a few others and he still stayed civil, so, honestly, I kind of doubt this is all that happened here. The whole thing should still be handled a little better, maybe if a few of the problematic clips could be edited to hide the person recording or something along those lines. Continously giving you hope and stretching the timeframe isn't a good way of dealing with this, but then again, who knows what the respective IRL is like at the moment.
     
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  4. LeUniCow

    LeUniCow Well-Known Member

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    Yes i am EU, stated in other posts that my ping fluctuates.

    I've practised flicking on to players. I've played the game for 9 years.
    Again i REALLY don't know which clips you're talking about where i CAN'T see the player. I check all of them and could see that i could see them?? Please elabourate.

    I have a quote from a staff member saying that the evidence i was given was ALL if not the most suspicious evidence they could find - the evidence they sent me was what convinced THEM that i was cheating. AKA any other videos there are weren't sufficient.

    I'll happily send you all of my conversations with Tom on discord if you want to see them. He's claiming that he blocks permbanned players yet I know for a fact that there are permbanned players that he hasn't blocked. Enforces my point that he's not interested in whether the ban is false or not
     
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  5. Schokie

    Schokie Member

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    Here is the clarification you asked for
     
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  6. LeUniCow

    LeUniCow Well-Known Member

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    Very creative btw. But i can see from this video that you didn't read my appeal/vid explanations because I did actually explain all of these. I'll go ahead and do it again for you.

    Clip 1- This is not shakey, i'm turning my head as I strafe. Head movements work in little chunks. If you move the tiniest amount it will move a tiny chunk. If you move a lot, that movement will be a bunch of little chunks put together to create what looks smooth.

    Clip 2- 1st hit is normal, second hit is delayed/MC position BS, as you can see from where i'm aiming, i don't expect Ghenry to take the opposite KB to where i hit him, which is why i didn't look right - I didn't expect him to take kb behind me. 3rd hit he's inside me. By the 4th hit when i see he's not in front of me i turn around to hit him. My turn isn't even a flick, it's a normal turn. Would you have preferred that i just didn't turn around and let him kill me? Your logic makes no sense.

    Clip 3- Anyone who thinks this isn't lag is retarded. first two hits are normal. On the third hit I lag out and continue to aim where 915 is on my screen (THIS IS VERY OBVIOUS BECAUSE OF WHERE HIS REFLECT PARTICLES ARE) and 915 is still taking dmg from it, so yes i am still trying to hit 915, and no i didn't just randomly stop hitting him and turn around. Further proof that i'm lagged is that i take literally 0 kb on x or y axes both times that im hit. If aim assist goes for closest target, then surely i'd aim for Dave???? because he becomes the closest target. How do you explain the inconsistency of a bot?

    Clip 4- I'm taking no kb because of wither effect. Starting off hitting italian is normal. Iceman quite clearly pearls next to me, i'm not blind. Again i really don't understand why you think i would just ignore a ninja (something weaker than a necro) which is going to hit me and do more damage. As for why i flick back to italian and then back to Iceman, is difficult to explain because i don't remember this happening. One explanation and the most likely explanation imo is that i thought iceman would die when i hit him the first time, so i go back to aim at italian but realise i didnt get the kill on iceman so go back to hit him again. From Aim Assist POV when i flick back on to iceman he is not the closest target. Not only that but look at where my head is aiming. I'm aiming below his feet- not at his hitbox. Again surely Aim Assist would be consistent?? Wouldn't it always aim for the closest player and AT their hitbox, not below it?

    I asked you to clarify where im moving randomly / not normally. You have not done this. In all of the clips you provided i'm strafing. This is not strange.



    (btw ducksfan makes better videos than you)
     
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    #26 LeUniCow, May 19, 2020
    Last edited: May 19, 2020
  7. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Isn't your head clearly shaking tho, I see people strafe all the time and never like that lmao.
     
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  8. LeUniCow

    LeUniCow Well-Known Member

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    ?????????????????????????? It isn't shaking, it's turning to the left. Looks normal to me. It isn't going back and forth. It's consistently going left


    Again people deciding to ignore that there are 2 players next to me who i don't flick on to
     
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  9. xGhale

    xGhale HG‘s Doom guy

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    Update - after seeing that conversation...Jesus.

    Be as the evidence may be if you were cheating or not this isn't the way to handle this, a fair amount of the evidence can be discarded thanks to 1.8 and another good portion thanks to Brawl's not-so-good hit registration (looking at you Raid autoban system)

    Nice music choice
     
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  10. NinetyThree

    NinetyThree Active Member

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    Well not things like LIFETIME ranks, idk one hacker that was legitimately perm banned for hacking that would have lifetime elite.



    Did you not read the other things I said? The rank is not the main reason why he's not hacking. The staff here are bias af about ranks, including ranks u cant buy like mod ranks. Mods will literally not give a fk if those clips were foodcourt or miskey. Mods will literally back up another mod when they have no idea what happened. these mods barely have time to go on brawl and play 1 ctf game why would they waste their time and read or care about this situation? Ain't it crazy how mods just reply to your appeal after u write an essay with "ok the appeal has been resolved! i'm right ur wrong haha adios amigos! "

    Also I never even talk to cow, I just notice he's a competitive player. So I dont know him much, just judging off his 10 page essay appeal and the clips of him apperantly hacking, I can you for a fact anyone can reenact those hits
    ok but this cow dude is diff lo


    also I dont use labymod but can u show me u hacking on it? Thx
     
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    #30 NinetyThree, May 19, 2020
    Last edited: May 19, 2020
  11. Champloo

    Champloo Guest

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    Accept your defeat, move on.
     
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  12. LeUniCow

    LeUniCow Well-Known Member

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    That is absolutely what i would do if I were cheating.
     
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  13. Pizze

    Pizze Well-Known Member

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    actual videos instead of a 5 second gif???

    impossible
     
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  14. Ryva

    Ryva Member

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    After seeing that newer video there are clips that are definitely extremely suspicious that your reasoning for them just doesn't add up to.

    I think you're literally just completely missing the point. I don't care if YOU haven't seen a LIFETIME get banned, if someone was able to buy a rank and that guaranteed them to not get banned, don't you think people would do it? Buying the top rank on a server does not make you automatically prove you will never cheat on that server, that logic is flawed and has been flawed for years now and makes completely no sense.
     
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  15. NinetyThree

    NinetyThree Active Member

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    im not saying that is the reason why he wasn't hacking idiot, im giving more reasons on why he's not lying. odviously im not saying rank = no ban
     
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  16. Ryva

    Ryva Member

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    ....


    So having a rank proves you're not lying then? Makes sense....
     
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  17. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    To begin, I want to stress this as much as possible. Detecting ghost clients is NOT easy or simple. Anyone who tells you otherwise has never been involved in banning someone for a ghost client ever. There have been hundreds of thousands of dollars invested into ghost client hacks to make the job of detecting them as difficult as possible. By definition, if a client is easy or simple to detect, it is not a ghost client.

    As well as this, there is no "standard" for detecting ghost clients. There have been decades of research and studies into stuff like advertisement, game design, staff management and other things Brawl does. There has been no research or studies into detecting ghost client hacks. There is no known "right" way to detect ghost client hacks. Yes, that includes the way you detect ghost client hacks, and it includes the way I detect ghost client hacks.

    Unfortunately, we are winging it. I wish we weren't, but our only other option is to ignore ghost client hacks completely, which causes just as much backlash, as seen by the now-deleted "That's Crazy" thread from Dragoarg.

    I'm going to go into this in more detail later in the thread.

    Context
    This screenshot has been completely taken out of context. Here is everything:

    [​IMG]


    [​IMG]

    I made a decision when promised, and got back to him when promised.

    [​IMG]

    I sent him a list of some clips the day after, on the 4th of May.

    [​IMG]

    I continued to answer some questions after this about his appeal, as you can see in the main screenshot in the spoiler above.


    Why I Stopped Responding
    I stopped responding to him when he asked for updates on his appeal, despite there being no updates.

    Unfortunately, staff are supposed to limit communication with permbanned players as much as possible. This is due to very serious threats that some permbanned players have made in the past. This is not written in protocol, but I have been directly told the following from a higher-up: "You have to stop talking to banned players" (context clearly implies permbanned players, not banned players in general).

    As such, I try to limit speaking with permbanned players entirely except when doing so is necessary to resolve their appeal. I know that it is very unlikely that Cow would make any threats against me or the staff team, but I would have said the exact same thing about one of the people made the very serious threat that has caused this in the first place. Because of this, I will not be speaking with Cow directly on this thread.

    I will answer questions from permbanned players once. If I have nothing to add, I won't be responding.


    Why It Took So Long
    Whenever a staff member posts a video of someone potentially cheating, I spend about 30 minutes going over the clip to make an initial response. Over the next few days, I then analyse it in depth, to try and prove that the player is hacking. If I think I have done so, I then analyse the video in depth again, to try and prove that the player is legit.

    This process takes roughly 3 hours per minute of video. If players are using a badly configured ghost client, it may take 30 minutes per minute of video. If players are using a very well-configured ghost client, it may take 10 hours per minute of video.

    I do this before the ban is made. However, since I wasn't planning on being heavily involved in Cow's ban, I didn't. When Miskey resigned, I had to go through this process after the ban.

    This is combined with the other work I do for Brawl, and the work I do in real life. Due to the coronavirus pandemic, I have had to put a large amount of overtime in. My team is made up of mostly high-risk people, and it is on a project that cannot be worked on from home yet. In order to get this project to the state where it can be worked from home, I have had to put several hours of overtime in a day to do this.

    Not to mention, I was on a training course with an exam. Anyone who's taken a BCS exam before will know how tough they can be. That week, I had to focus on the training course and revision. When I was done with that revision, the last thing I wanted to do was analyse Minecraft videos.

    In short: 2 weeks to handle an appeal is not the norm. Due to an unfortunate combination of circumstances, it did take this long for this appeal.


    Ghost Client Detection
    This is absolutely one of the most controversial things on Brawl, and it is one of my biggest priorities to fix. Overall, a lack of trust from the community is Brawl's biggest issue, and the controversy surrounding it is worsening this issue. Trust me - I would not have spent 2 hours writing this response if I didn't care about fixing this issue.

    There are several reasons why ghost client detection is so difficult to do. Here they are:

    Every Ghost Client is Different

    People seem to think that "it is impossible to do x with aim assist", as if aim assist is a tangible thing that exists. Aim assist is the name given to hacks that assist aim in ways that is difficult to detect. It is possible to do everything with aim assist. Everything we have as evidence against Cow is possible to do with aim assist.

    Ghost clients are not based on some sort of blueprint. People seem to think that every ghost client works the same, as if the only difference between different ghost clients is the name. This is not, at all, the case. Every single ghost client works differently.

    Not to mention, ghost clients can be configured. It's not as simple as fly, where you enable it and double tap space to start flying. There are all sorts of settings that the user can configure to make it more blatant or less blatant. Aim speed, activation range, aim acceleration and deceleration and target prioritisation can usually be changed by the user.

    There will never be a "one-size-fits-all" approach to ghost client detection.


    They're Designed to be Very Difficult

    Those behind making ghost clients aren't a group of friends messing about with some code in their free time. Popular ghost client makers are functional businesses, making far more money than Brawl is.

    Brawl has a voluntary staff team. The only people who get paid are the devs. Our staff team have lives - often, very busy lives. Our staff team also have roles on Brawl outside ghost client detection. We cannot improve our processes for ghost client detection as if it were our job.

    On the other hand, the devs making ghost client hacks can absolutely make ghost client detection more difficult as if it were their job. It is their job. They're getting paid to spend dozens of hours a week working on better ways to make it harder to detect their ghost clients.

    The only way any Minecraft server can counter this is if we start paying people to spend just as much time going after them. For reference, Hypixel pays $70-100k a year for their anticheat team. We do not have the resources to fight against ghost client hackers - and even Hypixel, with their millions in profit a year, are struggling.


    There's No Known Right Way

    With all sorts of things Brawl does, you can look at studies, research and international standards on how to do it right. Staff management? Every company does this. There's a huge industry based around giving advice to companies about how to manage their staff properly. Advertisement? Game design? Public relations? Leadership? Web design? Same story.

    This is not the case with ghost client detection. Minecraft servers are left in the dark on how to detect ghost client hacks. There's very little collaboration between Minecraft servers because most just don't bother with ghost client detection at all.

    I'm currently redesigning Brawl News. There are companies dedicated to giving advice on how to make a good newsletter for your company, and I've utilized several of these companies to make sure the News is as best as it possibly can be. I know with fairly good confidence that when this redesign is finally done, it will be done right.

    Again, this is not the case with ghost client detection. I can't hop on Google and find "47 ways to detect ghost client hacks efficiently in YOUR Minecraft server". I can't take a look at how Hypixel or other servers do it because they keep their methods secret (and are in the same boat as us, albeit with more resources to dedicate to it).

    People with marketing degrees have made blog articles and studies and websites that directly give me advice on how to make a good newsletter. There isn't anyone with hack detection degrees giving me advice on how to detect ghost client hacks properly.


    We Have No Idea How Good or Bad We're Doing

    When the Party update is released, I will know exactly how good or bad it does. We track playercounts, and we can measure player engagement before and after the update. If it does badly, we can conduct a survey to find out why players don't like the update. We can get qualitative and quantitative data on how well it's doing.

    We can't do that with ghost client detection. At all.

    We have no idea for sure if someone's ghost client ban is correct. We can't get a percentage of ghost client hackers that get away with hacking. We can't get a percentage of banned players who weren't actually cheating. There is absolutely no way to know for sure.

    We could be doing incredibly well at ghost client detection with a 100% success rate. We could be doing absolutely terribly at ghost client detection with a 0% success rate. We have no idea, and neither does anyone in the community.


    Even If We Did it Right, Nobody Would Believe Us

    Let's say we come up with a new method for detecting aim assist. This hypothetical method is 100% accurate - it will never cause anyone to be false banned, and nobody can get away with using aim assist.

    How would you, personally, know if our method works? Even if we told you what this method was, how would you verify that it works? Would you even be able to make an informed decision about whether or not this method is more accurate than what we're doing now?

    Cow would be denying that he hacks right now regardless of if he was hacking or not. We do get people who admit to hacking, and not just to get unbanned - we have some people who admit to hacking to their friends only, and their friends pass this information on to us. Nobody ever admits to hacking early on after their ban. Some people who admit to their friends will continue denying to us that they hack years after the ban.

    I also don't at all blame Cow's friends for believing him. It's my word against his - and who are you going to believe: Cow, someone who you've been friends with for years, or me, someone who you may have never even spoken to before? Many people make up their minds before they even see the evidence.

    We could be absolutely perfect at ghost client detection, and in this hypothetical world, we would still get just as much backlash for our ghost client bans. The only way to avoid that would be by building up a much better level of trust between the staff team and the community - and if we did that, there would be no backlash for our ghost client bans even if they were false.


    What I'm Doing to Address All This
    First of all, I have asked xxMineSheepxx, Ritzy and yairster to look into how I handled Cow's appeal. xxMineSheepxx is the staff manager, Ritzy is the permban manager (who works frequently with appeals) and yairster is the substitute ban manager (who works closely with me to manage bans as a whole). In other words - I have reported myself to everyone so that my handling of Cow's appeal can be properly investigated.

    I have also asked all Mods to do the same. I haven't asked anyone directly - I have sent a message in Mod chat, tagging all Mods, to give feedback. I have encouraged them to give this feedback to xxMineSheepxx if they would prefer to not send me the feedback directly.

    When I'm done with the News, my next priority will be to write up a proposal based on all this feedback to change how ghost client detection and appeal handling is done. I will write up a protocol on how ban managers should handle these situations, so that we have robust instructions that will hopefully be more effective than what we're doing now. A proper framework like this will also be easier to criticise.

    If I do not get a suitable amount of feedback, or if the feedback I do get is implemented and nothing improves, then I will make ghost client detection a far more public process to make it easier for community members to give specific feedback on how we can improve.


    EDIT: I plan on responding directly to individual replies over the coming weeks. Unfortunately, I don't have the time to do it today.
     
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    #37 SoCool21, May 19, 2020
    Last edited: May 19, 2020
  18. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    If I could give this Builder Honour, I would.
     
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  19. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

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    Coming from a mod POV, this is all so accurate and explains so much that I think a lot of people don't know about.. quite perfectly. There is nothing else to say besides, if nothing else, can you guys please just appreciate the time he took to write that up?
     
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  20. wulfi98

    wulfi98 Member

    Joined:
    Jun 9, 2015
    Messages:
    21
    Ratings:
    +29
    While you get **** from a lot of people I just want to say I appreciate you and the time you invest(ed).
     
    • Friendly x 4
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    • ELITE Honor x 1
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