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Complete Bazaar I

Discussion in 'Map Submissions' started by puhdgy, Apr 2, 2020.

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  1. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

    Joined:
    May 17, 2015
    Messages:
    324
    Ratings:
    +339
    Discord:
    pudgy#6136
    CTF Map Submission

    Map Name: Bazaar I
    Map ID: 437154
    Style: Rework / Deserty
    Creator(s): puhdgy and sateburger
    Time of Day: sometime during the day
    Configured (yes/no): yes
    Number of Caps: 3 (could change if testing proves it needs more)
    Picture(s):
    While there are still pictures below, I feel like watching this short showcase video or visiting the map ingame is the best way to see everything :smile:


    Entire Map
    [​IMG]

    Spawn
    [​IMG]
    [​IMG]

    Flagroom
    [​IMG]

    Flag Area
    [​IMG]
    [​IMG]

    Other Revamped Areas
    [​IMG]
    [​IMG]
    [​IMG]

    Critique is always accepted and appreciated. Thanks for viewing and thank you to everyone who helped and gave feedback! Changelog is below.
     
    • Like Like x 2
    • Creative Creative x 1
  2. Crashable

    Crashable Crashable

    Joined:
    Feb 7, 2020
    Messages:
    38
    Ratings:
    +5
    Heyo,
    I'm going to be rating this map submission like mods do with MOD submission e.g. +1 system.

    Presentation: Perfect presentation with the videos and the pictures with titles which showcased the whole map. +1

    Style: Since this is a rework it is had for this category but I absolutely love your spin to the map. +1

    Interiors: The spawn is nice and the corner spawn gives the room more space for teammates to go to and from middle. The flagroom and flag area are nice and I love the extra little building so that the flag area is symmetrical. +1

    Exteriors: I'm not a huge fan of the building looks on this map but I do love all the extra detail added in this rework. +0

    Landscape: The actual earth itself is very flat in this map but the buildings add more landscape to the maps physique. +0

    Opinionated Categories
    Style: I personally do not like the dessert theme but that would be wrong to hold that against your rating. +0

    Your final score is +3
    Good Luck
     
  3. TheFatalBest

    TheFatalBest Member

    Joined:
    Mar 31, 2019
    Messages:
    18
    Ratings:
    +20
    I really do like the map and the more availability around the map with more areas to go to etc.

    However this map has a big flaw that if you change the map will be perfect. This railing makes it so nothing can get up there except soldiers so they can freely escape and this is about 2 wall climbs and about 10 blocks away from the flag
    2020-04-05_22.59.38.png

    The only way to get up there with ninja would be pearling onto the wool part then the stairs which takes too long and they will sustain too much damage 2020-04-05_22.59.49.png

    Please change this and i hope it gets added in next map rotation
     
  4. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

    Joined:
    May 17, 2015
    Messages:
    324
    Ratings:
    +339
    Discord:
    pudgy#6136
    That's actually a great point, I will look into adding a sponge in the corner out of the tent that enters the flag area and hopefully that can fix it. I'll play around with it! Thanks for the feedback :grinning:
     
  5. Ubau

    Ubau Member

    Joined:
    Aug 1, 2019
    Messages:
    22
    Ratings:
    +6
    hey puhdgy,
    I overall think this map is 100% better than the bazaar we all know. It sums up most of the problems I've had on this map in the past.
    One issue is that it could be under powered for archers, because of the railing addition. Another problem is that now that there is a railing there, soldiers could easily get over and not get attacked (because there are no sponges there). Anyways, I hope this version gets submitted in rotation I think it is a big improvement
     
  6. puhdgy

    puhdgy ♡·⋰˚× ᴍᴇᴅɪᴄ ᴍᴀɪɴ & ᴇx-sᴛᴀꜰꜰ ×˚⋱·♡

    Joined:
    May 17, 2015
    Messages:
    324
    Ratings:
    +339
    Discord:
    pudgy#6136
    Super late response, sorry! So, I understand your point with the rail being good for soldiers.. I guess my thought is just that.. with roaming defense, it should still be alright.. the gameplay that is on the current Bazaar is essentially escaping the corner of the map, and I wanted to keep that base gameplay but make it bearable. Once you get out of the flag area corner, you're a lot safer, it's just mostly a matter of doing that. One thing I did add recently, thanks to TheFatalBest's suggestion, is the sponge next to this tent, to hopefully give classes without vertical mobility a chance to meet up with a soldier that climbs this wall. I mostly just wanna see how it does in testing and make changes accordingly. The time to get to your flag from spawn is also something I'm not 100% sure on and can't be entirely sure on just because it needs to be tested in order to tell. But I do really appreciate the feedback!
    upload_2020-5-18_18-18-28.png
     
  7. Glaze111

    Glaze111 Active Member

    Joined:
    May 30, 2019
    Messages:
    43
    Ratings:
    +34
    Discord:
    Glaze111#7482
    What a Bazaar rework. eh that's the best I got. The map design is great. Feels a bit bigger and not cramped
     
    • Like Like x 1
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