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Idea New Class Idea: Thief

Discussion in 'Capture the Flag' started by Ugianskis, May 18, 2020.

?

Should thief be added?

  1. Yes!

    40.0%
  2. Mabye/Needs Work

    50.0%
  3. No!

    23.3%
Multiple votes are allowed.
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  1. GGGGG12

    GGGGG12 Member

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    It's a good idea, but I don't think switching steaks is a good idea, because that will be op. Also the thieve could be the first class that has a dodging ability, that let's you dodge arrows or swords. Obviously in that time phrase they can't attack others or steal the flag, but they should still be able to switch items.
    PS: if they get a bow, they also should be able to get some arrows too
     
  2. Raandow

    Raandow Member

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  3. Ugianskis

    Ugianskis Member

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    Edit w/o deleting everything: For classes such as elf, pyro, chem, ninja they all should have a mana bar for stolen items. like stealing 16 elf arrows you can use 8 arrows before mana runs out. And there is a cap for # of stolen items half max of any no regenerating items. like Steak, potions, eggs.
    Disclaimer these are my personal thoughts up for change.
    ok. If you are heavy and you crouch with your diamond sword it does not charge. This means that it is a class ability. No you wouldn't be able to steal the op sword. However i think the dwarf would loose its levels until healed if possible but idk about that one whether its permanent or not.
    yes if you steal the assassin assassinate powder you can use it. But it never replenishes and you loose that stick like you don't get that stick back after you use the Redstone.
    My opinion on mage is no you cant use the hoes. Just because taking a hoe from a mage is already a counter kind of. Like taking the damage hoe really hurts that mage.
    Yes you can steal arrows and you can use them. "How are arrows stolen?" like everything else being held in their hand. "Their almost never held in hand" Yea that's the point they wont be a common swap. Yes if you steal a stack of arrows it is gone unless medic healed back.
    You can steal elf arrows and the elf regenerates them but. the thief that steals them only gets what he stole they don't regen for the thief.
    As for elf bows i am in the opinion that you should be able to use them as long as you have "Elf arrows" so you cant use a stack of archer arrows and fly across the map. same with pyro you need "pyro arrows" to shoot explosive shots. And the elf arrows don't regen while in thief inventory. And for archer sword? I don't see the problem its the exact same as stealing any other classes sword.
    Ninja i think you should be able to steal 1 pearl and use it. and for eggs the same. I'm indecisive about invis like if the thief can use invis maybe tick the invis powder by 5-10 so the cant stay invis as long idk about that one.
    For engi i think stealing speed pad you can place it and use it and tnt stick i don't think thief can use it because unlike elf and pyro their is no ammo for it so their is no way to limit its use.
    Chem i think you can use the pots but need a mana bar.
     
  4. Cego

    Cego Active Member

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    pyros are punching air rn
     
  5. Axe_the_Miner

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    This is a great idea +1

    Indeed they are
     
  6. Dequoy

    Dequoy Active Member

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    This would still be very exhausting for the developers to implement, but the idea is very entertaining and at least deserves a lot of brainstorming to spawn general ideas if nothing else. For this Thief idea as it's seeming to be so far, I think it would benefit from some kind of ability that forces a target opponent to switch to wielding a different item at random (but not a compass, spray can, nether star, glass pane, empty hand, etc - unless one of those is the only other possible option).

    If forcing an opponent to wield something else isn't added at all, then I think there should be a cooldown delay period between a Thief deciding to wield a stick and having the stick be able to do it's item swap trick. For example, the stick needs to be held for something like 2 full seconds before it can swap an item, so if someone with ping issues is fighting a Thief they have a better chance to react against the stick's item swapping trick in case it's like a Heavy who has little reason to ever wield anything other than their sword. If a Thief ambushes by surprise, and has already been holding the stick for awhile before charging in, then they would swap the stick for that held item immediately...but I feel that switching from attacking in combat to stealing something with the stick should require some kind of difficulty for the Thief so that there is an effective way to handle Thief enemies.

    As for swapping, if half stacks are granted to the Thief then only half stacks should be lost, BUT they should still be MOVED in a player's inventory to an empty slot with a stick taking the place of where they were, so that a stick is still thrown into the mix even though they don't lose all of the stack's supply (unless it was already at half a stack or less, or unless a second stick is used after the opponent equips the remaining stack). I think the Thief should get half a full stack's amount even if the opponent had less than that. For example, if an Archer is holding a mostly depleted stack of only 14 arrows, the swapping Thief should still gain 32 arrows when the 14 arrows turn into a stick, and the Archer's other 64 stack should remain untouched -- but if the Archer holds a stack of 40 arrows, then the Thief should get 32 arrows, the stack of 40 should turn into a stick for the Archer, and another slot in the Archer's hotbar should suddenly get the difference of 8 arrows appearing. The biggest problem is with full hotbar classes like Chemist and Fashionista (yes, you know Thieves are going to want to steal fireworks if they can... LOL)...as well as other classes with lots of abilities in addition to things like spray cans that players would have in their hotbar. Gets tricky to figure out where to put the remaining stack when a stick gets squeezed in.

    Sticks would definitely be a very complicated thing to throw in the mix, but it would be such hilarious fun. :smile:
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Is there any way players can prevent Thieves from stealing their items? If they do get their items stolen, is there any way to for them to get them back (without relying on a medic)?
     
  8. Ugianskis

    Ugianskis Member

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    It might be cool to have it to where if you kill the thief you get your items back. Which would give the thief an incentive to run.
     
    • Agree Agree x 2
  9. abrakadabrax

    abrakadabrax Active Member

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    maybe sneaking means you clutch your items harder so the thief cannot steal when you sneak.

    besides that, it sounds like a cancer class that will drastically reduce the amount of casual offenders who are utterly defenceless against 3 assassins without their sword, so I think thief should be implemented immediately.
     
  10. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

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    Lol this sounds like a blocking mechanic sort of thing all over again.. I agree it's pretty crazy overpowered for defense since u can steal their sword (given that most of the times they will be holding their sword when they go into the fr or steal) the concept is cool but definitely needs to be modified in a way that it doesn't feel painful to go up against.
     
  11. _SnowyStorm_

    _SnowyStorm_ New Member

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    I like the idea but if the victim only gets a wooden sword it would be uncool

    Cuz if a heavy's sword gets stolen, the heavy's basically done for
     
  12. Greenfoot5

    Greenfoot5 Member

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    Another idea could be to upgrade or downgrade the item. So a heavy would receive an iron sword, a one downgrade from their current item. It would also keep enchantments. So if a medic's item is stolen, they keep the sharpness but it's a stone/wooden sword (can't remember which is the downgrade from gold). But then this could make a thief too weak.
     
    • Like Like x 1
  13. Dequoy

    Dequoy Active Member

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    An alternative to nerfing a permanent (until Medic intervention) effect is to have a temporary effect instead. Maybe the Thief makes that swap, only gets 1 stick total, or possibly 2, but after something like 7 seconds or so it returns to normal. The Thief gets the stick back and the victim of the theft recovers their item suddenly. Without any other cooldowns the Thief could just as easily keep doing the same trick, but if someone runs away from a Thief somehow or can work out a strategy that works well against a Thief then they'd have a better chance at utilizing it but risking having their preferred item taken away again.

    This temporary option could even work for grabbing ENTIRE stacks rather than only part of a stack, but when returned it would reset how it was originally as far as amount and cooldown timer. For example, if an Assassin had only one speed boost sugar, and it was 50% cooldown before reviving up to having a second sugar, the Thief would gain the remaining sugar in the stack for a period of time (such as 7 seconds) and whether the sugar is used by the Thief or not, after that time (even if the Thief was killed prior to the 7 seconds) the Assassin would get back that 1 sugar and the cooldown before gaining another speed boost sugar would return to 50%. I predict it could make a Thief quite effective in PVP but not overpowered and not too weak (especially since the effect would persist after their death if the effect were instead made temporary in this way).
     
  14. uuretch

    uuretch Member

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    ideas: thief can only steal melee/main weapons for a class, can use that weapon indefinitely on other players but only once on the person they stole it from (they take it back after being hit with it, or something), additionally steals a steak after every third theft. would encourage the thief to roam more and disable more players

    no leather cap, and thief starts out with a wooden sword.

    weapons are not returned from medic heals and are only returned after the thief dies, or is forced to use the weapon they stole on the victim
     
    • Like Like x 1
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