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Complete Newer, Smaller, Midnight Mansions

Discussion in 'Map Submissions' started by madartist0, Jun 11, 2020.

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  1. madartist0

    madartist0 Active Member

    Joined:
    May 4, 2017
    Messages:
    44
    Ratings:
    +25
    CTF Map Submission

    Map Name: Midnight Mansions
    Map ID: 440453
    Style: Mansions
    Creator(s): wika_pedia, madartist0
    Time of Day: midnight (full moon)
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    [​IMG]

    Click to view imgur album!


    (1.4 version edits)
    Click to view imgur album!


    Edits v1.2:
    - made the map smaller, each side is 111 blocks long, full map length is 222 blocks, as opposed to the almost 300 blocks it used to be.
    - made underground sections more easily navigable
    - added beacons to the mansions

    Edits v1.3:
    - adjusted underground again
    - added more structures as cover from archers
    - changed floor pattern of the mansion wings to help distinguish from other areas
    - moved spawn
    - removed flower pots

    Edits v1.4:
    - adjusted flagroom & flagroom entrances
    - scaled back underground
    - changed roof blocks
    - added more indicators to assist navigation
     
    • Like Like x 2
    #1 madartist0, Jun 11, 2020
    Last edited: Jun 23, 2020
  2. dady100

    dady100 Member

    Joined:
    Apr 29, 2020
    Messages:
    35
    Ratings:
    +12
    Overall I like the vibe of the build but I these are some potential problems I could see:
    1) I found the underground a little confusing, now I know you already made it easier to navigate but i still got a bit confused at first.
    2) The spawn is at a somewhat problematic location since the recovery would spawn in front of the flag making the flag carriers life especially hard making it across the first third of the map
    3) The general outdoors is pretty open making it rather archer biased, maybe add a few more bigger trees or buildings in the middle as cover.
    4) The mansion itself is frankly massive, which I get it is supposed to be, but maybe try making different sections of the mansion more distinctly recognizable (i.e use different types of wood for different floors or the wings on the side) so that you know at all times in which section you are and where the flag is relative to you.
    Hope this maybe helps! Good luck! also sorry if this was maybe a bit harsh...
     
  3. madartist0

    madartist0 Active Member

    Joined:
    May 4, 2017
    Messages:
    44
    Ratings:
    +25
    no worries! thanks for your feedback! we've made some adjustments accordingly!
     
    #3 madartist0, Jun 14, 2020
    Last edited: Jun 15, 2020
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    This map reminds me a lot of Woodcastle Arena for some reason...

    + Very cute and unique design aesthetic!
    + Very straightforward mid + flag buildings.
    - The underground section is very confusing as it looks the same everywhere without many indicators of where you're going.
    - The netherrack roof looks very, very strange.
    - The map is really big and having two levels on this big of a map might not be the best idea, as recovery is quite difficult.
    - The flagroom is too defensive biased, and it seems like it's something that would be good in 2013 but definitely not right now. The entrances in take so long to get up through.
    - Takes too long to get across the map, same issue as Clocktower I feel.

    Potential changes:
    > Make the map even smaller... it's still way too big for what it is.
    > Fix the underground or remove it to make routes much more clear and make it easier for recovery.
    > The flag building is very... flat.
    > Make it easier to know where you're going. Some parts of the map look very similar to others and it's hard to know where you're going.
    > Make flag room entrances a bit closer to the flag, and easier for offence.
    > Add more sponges for some structures so they're more accessible for all classes.
     
    • Useful Useful x 1
  5. madartist0

    madartist0 Active Member

    Joined:
    May 4, 2017
    Messages:
    44
    Ratings:
    +25
    Thanks for your feedback! We've made a few adjustments.
     
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