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Complete Divergent Collide

Discussion in 'Map Submissions' started by Snowbreak, Jun 18, 2020.

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  1. Snowbreak

    Snowbreak Member

    Joined:
    Oct 10, 2015
    Messages:
    19
    Ratings:
    +27
    CTF Map Submission

    Map Name: Divergent Collide
    i guess from a certain point of view this can be called opposites collide v9, and also opposites collide v4 v2

    Map ID:
    441276
    Style: ye[['
    Creator(s): Snowbreak
    Time of Day: sometime during the day
    Configured (yes/no): yepperoni
    Number of Caps: 3 i guiess
    Pictures:
    Click to view imgur album!



    There was a debate in delta force whether or not divergent strike was actually a rework of opposites collide, so i made sure to end that debate with this map by putting random unnecessary parts of opposites on divergent strike

    also made a bunch of changes and all but really couldnt find anything else to change so if anyone has any suggestions please say so im not gonna flame you
     
    • Like Like x 4
  2. auromelt

    auromelt CTF Mod ʕ •ᴥ•ʔ // TF Member

    Joined:
    May 27, 2016
    Messages:
    307
    Ratings:
    +144
    Discord:
    auromelt#4560
    Ah yes, the good ol' sprat vs the rest of df debate.
     
  3. Dixse

    Dixse Member

    Joined:
    May 26, 2020
    Messages:
    37
    Ratings:
    +3
    Discord:
    macade#5166
    Nice Map
     
  4. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    I'm not very good at giving advice on opposites reworks, but I think the number of possible level changes is a complete ****show because one second someone could be going top and the next second bottom.

    The flagroom is very very defensive-biased though, and I really don't like that...
     
  5. Snowbreak

    Snowbreak Member

    Joined:
    Oct 10, 2015
    Messages:
    19
    Ratings:
    +27
    Thank you for the feedback. With the flagroom, I decided to make it less reliant on sponges and ladders for entry like the original was and instead went with just staircases for easier mobility. I think that while it could be a little defensive, it hopefully is not as defensive as the original was and it definitely needs to be defensive due to all the levels and recovery not being as powerful as most maps. May make changes to it though after I can see it in a game.
     
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