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Complete Elegant Encounter V1

Discussion in 'Map Submissions' started by CHICKENSPOOO, Jun 12, 2020.

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  1. CHICKENSPOOO

    CHICKENSPOOO Member

    Joined:
    May 17, 2015
    Messages:
    5
    Ratings:
    +7
    CTF Map Submission

    Map Name: Elegant Encounter V1
    Map ID:146824
    Style: Futuristic, Alien
    Creator(s): Juicy_DinoSaur, OmegaOak
    Time of Day: Sunset
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:




    Hello yall, here is the CTF map that ive been working on for six years off and on. Give me as much feedback as possible so I can get it accepted :smile:.
     
    • Like x 4
    • Optimistic x 2
    • Creative x 1
    • ELITE Honor x 1
    • SMod Honor x 1
  2. Cliff_92

    Cliff_92 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    289
    Ratings:
    +209
    Yes 50000000000x the floating ice cream sandwiches really did it for me
     
    • Like Like x 1
    • Funny Funny x 1
  3. Industrious

    Industrious Staff Manager
    Retired Staff

    Joined:
    Feb 24, 2018
    Messages:
    109
    Ratings:
    +17
    Discord:
    Industrious #1423
    Awesome :sunglasses:
     
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  4. lnformative

    lnformative Well-Known Member

    Joined:
    Jun 10, 2015
    Messages:
    568
    Ratings:
    +193
    winner winner chicken dinner
     
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  5. Salty_Ivan

    Salty_Ivan Well-Known Member

    Joined:
    Aug 26, 2015
    Messages:
    535
    Ratings:
    +92
    Discord:
    Whale#7514
    + It looks really unique.
    - I'm sorry, I don't know what to say to you, it's just so different from every CTF map and I don't think this would ever work as a CTF map in its current state. It's just so... different and inaccessible for everything.

    Potential Changes:
    > The beacons have to go, it makes the game incredibly unbalanced, with classes having speed and strength they're never supposed to have.
    > There is too much of an elevation change and not enough ways to change between them.
    > Glass can be very laggy.
    > Needs a complete rework honestly... If you put half of the stuff up in the air on the ground and remove the other half it could work out.

    Sorry, just isn't a very good map... :frowning:
     
    • Agree Agree x 1
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