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Complete Celestial Gardens I

Discussion in 'Map Submissions' started by Daveeeeeeeee, Jun 6, 2020.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    CTF Map Submission

    Map Name: Celestial Gardens I
    Map ID: 440118
    Style: Gardens, trees, rocks, celestial,
    Creator(s): Daveeeeeeeee, redboo123
    Time of Day: 13600
    Configured (yes/no): NO
    Number of Caps: 3
    Pictures:
    Credit to my model @redboo123
    Click to view imgur album!


    I recommend checking this out in game! I would list changes but there are so many it would go on and on!

    Will barrier up the angels soon by the way.
     
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    #1 Daveeeeeeeee, Jun 6, 2020
    Last edited: Jun 8, 2020
  2. Bath_Maintenance

    Bath_Maintenance Well-Known Member

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  3. Salty_Ivan

    Salty_Ivan Well-Known Member

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    Whale#7514
    + This fixes all the issues I had with original Celestial Gardens, I really like it!
    - Everything looks slightly similar (especially at mid) except from the flagrooms.

    Potential changes:
    > Barrier off the angel.
    > The underground should probably have more than one entrance on each side. I get the point is to have a choke point for the carrier if they go that way, but only one exit is too little.
    > More sponges to get up onto some structures at mid.
     
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  4. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    I will add a cross section so that you can get between the 2 tunnels. I can also add some sponges to structures at mid. Plan on barriering up the angel very soon. Thanks for feedback though!
     
  5. Salty_Ivan

    Salty_Ivan Well-Known Member

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    By underground I meant under the flagrooms, potentially just add a tunnel in between. I like that it is narrow though so a bulk or mage could easily shut that area down. I didn't really look into the tunnels at mid very much.
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Yeah thats what I meant too.

    - Angels now smothered in a layer of barriers thanks to @redboo123 - no longer accessible.
    - Added 2 tunnels in between the already existing caves under flag room as suggested by @Salty_Ivan
     
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