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Complete Glacier Meadow

Discussion in 'Map Submissions' started by madartist0, Jul 3, 2020.

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  1. madartist0

    madartist0 Active Member

    Joined:
    May 4, 2017
    Messages:
    44
    Ratings:
    +25
    CTF Map Submission

    Map Name: Glacier Meadow
    Map ID: 442149
    Style: Meadow, Glacier
    Creator: madartist0
    Time of Day: Noon
    Configured (yes/no): yes
    Number of Caps: 3
    Pictures:
    Click to view imgur album!


    Click to view imgur album!

    1.1; Added strategic ice spikes & more trees to prevent archer abuse

    Click to view imgur album!

    1.2; Iced over most of the water, added more sponges for mobility, made flagroom better, added markers to indicate which side your on underground

    feedback is much appreciated!
     
    • Like Like x 1
    #1 madartist0, Jul 3, 2020
    Last edited: Jul 22, 2020
  2. ikemulti

    ikemulti Former Build Mod

    Joined:
    May 17, 2015
    Messages:
    199
    Ratings:
    +200
    Interesting map, although I wouldn't call this a glacier meadow, looks more like a big dead ice kettle
     
  3. madartist0

    madartist0 Active Member

    Joined:
    May 4, 2017
    Messages:
    44
    Ratings:
    +25
    Thanks! The initial name was "Mundane Meadow" before I figured out what was going to be in the center of the map- the big ice feature just made "Glacier" feel right. I'm not sure what else to call it
     
  4. redboo123

    redboo123 Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    188
    Ratings:
    +122
    underground routes definitely need some team clarity (red/blue wool or carpet or w/e), also too much water is disliked by the majority of the players so you might as well replace it by blue/light blue glass and only keep some water in the flag building, i don't get what the water drop (3x1 thing) right next to flag is meant to be. an exit or an entrance? because right now it works as neither, i'd suggest you added a sponge there if you want them to be somewhat viable. also, if you fall in the middle, then you have to reroute pretty hard and you are forced to use the 2 underground tunnels to go back to top (i mean yeah you can climb that part where the waterfall under the flagroom building is but that's effort) i'd suggest adding a sponge or two around mid, unless that's what you want your gameplay to be like. also i don't like how you use dark wood & oak, dark slab, birch slab, there's like too much unnecessary contrast in my opinion but that's just up to you
     
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