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Complete Bangkok

Discussion in 'Map Submissions' started by Glaze111, Aug 15, 2020.

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  1. Glaze111

    Glaze111 Active Member

    Joined:
    May 30, 2019
    Messages:
    43
    Ratings:
    +34
    Discord:
    Glaze111#7482
    CTF Map Submission

    Map Name: Bangkok
    Map ID: 440132
    Style: Thai temples
    Creator(s): Glaze111
    Time of Day: Sunset
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures: Map has been edited, pictures are before the edits.
    2020-08-15_04.09.17.png 2020-08-15_04.09.34.png 2020-08-15_04.09.41.png 2020-08-15_04.09.52.png 2020-08-15_04.10.01.png 2020-08-15_04.10.14.png 2020-08-15_04.10.35.png 2020-08-15_04.11.04.png
     
    • Like Like x 4
    #1 Glaze111, Aug 15, 2020
    Last edited: Aug 18, 2020
  2. Forleb

    Forleb Retired CTF Manager
    Retired Staff

    Joined:
    Aug 3, 2020
    Messages:
    185
    Ratings:
    +89
    Discord:
    Forleb#0943
    The long stretches of open land on the side might lead to Archers lobbing shots from the fr, but the cover elsewhere is fantastic. The flag room might favor offense a bit for experienced Elfs and Chems, but enough roam can easily control anything that gets out if need be. The designs are a little monotone, but overall the structures and theme show through quite well. I think it has potential for casual or competitive use.
     
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    • Agree Agree x 1
  3. dady100

    dady100 Member

    Joined:
    Apr 29, 2020
    Messages:
    35
    Ratings:
    +12
    1. The stone walls along the back and front of the building make elf and soldier the only viable capping classes because other classes can't get over them
    2. The two sponges in the back are too hard to get too unless you are soldier or elf and in that case take you to mid (imo way too op since those classes already have such and advantage to get to the sponge in the first place
    3. The three paths along mid are very unideal because archers can easily shoot down those paths (try winding the paths a little differently and modifying the terrain a bit as well.
    4. The row of trees make soldier once again more op, because for most of the map a soldier does not have to touch the ground just traveling along the bigger yellow tree (on one side), then all across mid on the smaller trees and the back onto the other sides yellow tree (try making gaps where a soldier would have to drop down every once in a while or else recovery is going to be nearly impossible without a head shot from an archer).
    5. Because the roof is unaccessible it makes for an easy stalemate spot
    6. Flag room (flag post as well) is headshottable from the side of the map which is definitely problematic

    Last bit of advice: the map is currently very flat, maybe try making it a bit more hilly (don't need to do it too much but it'll help the aesthetic as well as potentially nerfing archer a bit
    Best of luck!
     
    • Like Like x 1
  4. Glaze111

    Glaze111 Active Member

    Joined:
    May 30, 2019
    Messages:
    43
    Ratings:
    +34
    Discord:
    Glaze111#7482
    Alright, thank you for that! I'll try to edit the map to make it a bit more viable

    Map has been changed
     
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