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Complete Hillside Farm

Discussion in 'Map Submissions' started by dady100, Aug 17, 2020.

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  1. dady100

    dady100 Member

    Joined:
    Apr 29, 2020
    Messages:
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    Ratings:
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    CTF Map Submission

    Map Name: Hillside Farm
    Map ID: 442719
    Style: Farmy
    Creator(s): dady100
    Time of Day: noon
    Configured (yes/no): yes
    Number of Caps: 3

    Any feedback is great! Cant wait for it to be actually tested!
    Modifications after first feedback
    -made some trees bigger
    -added walls for archer cover
    -took away some glass in the main flagroom building to make an extra exit

    Pictures: Picture1.png
     
    #1 dady100, Aug 17, 2020
    Last edited: Aug 18, 2020
  2. Forleb

    Forleb Retired CTF Manager
    Retired Staff

    Joined:
    Aug 3, 2020
    Messages:
    185
    Ratings:
    +89
    Discord:
    Forleb#0943
    The flag room buildings & their extensive routes are impressive to say the least. However, I believe you've replicated a similar problem with Subzero I (423603), where Archers can utilize the ledges to headshot almost any spot on the map except the flag room. There just isn't enough cover for a vantage point that high up, and the freedom to go from one end to the other by just running would make controlling Archers in that spot quite difficult. I like the theme & I think you executed it well, but this is a typical problem with //flip maps that can't really be avoided without taking away from the theme. It might function okay in comp with there only being 1 Archer per team, but this would spell havoc for full casual servers.
     
  3. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    I think you could add a small (team-colored) glass wall just in front of the tunnel entrance/exit (on top of the wooden slabs). i do agree that the height of the extremities around the map is going to be hard to counter against archers...
    2020-08-17_19.43.37.png

    another suggestion would be to make the trees larger, so to provide more archer cover as shown with the tree in the pic below
    2020-08-17_19.44.09.png

    also, to help the offense, since it requires some effort to exit out of the flagroom building... (each turn is an easy opportunity for the defense to hit and get the flagcarrier along a wall) ... so id suggest removing the glass of this window in the flagroom to offer another quick exit (at the cost of some fall damage, unless you can add soulsand, perhaps even with covered carpets, in the dirt below)--
    2020-08-17_19.47.12.png 2020-08-17_19.47.19.png

    other than that, looks pretty good +1
     
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