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Complete Aquafus VI

Discussion in 'Map Submissions' started by Recovs, Oct 21, 2020.

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  1. Recovs

    Recovs Unknown Member

    Joined:
    May 17, 2015
    Messages:
    405
    Ratings:
    +196
    CTF Map Submission

    Map Name: Aquafus VI
    Map ID: 446854
    Style: Aquatic
    Creator(s): Recovs
    Time of Day: Midnight
    Configured (yes/no): Yes
    Number of Caps: 3
    Pictures:
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    • Like Like x 3
    #1 Recovs, Oct 21, 2020
    Last edited: Oct 21, 2020
  2. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
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    Taken a look at the map in-game just now:
    Firstly I feel as if the map feels a lot cleaner then it was before so good job on this.

    I see how you have made some changes to the flagroom, its more open and has some additional entrances, however I feel like this would be incredibly tough for flagroom defense considering the number of ways offenders can get in and out (9). Aquafus has never been a particularly great map for roam considering the multitude of ways offenders can get across the mid section of the map, therefore I'd suggest either making flagroom a tad more defensive or increasing the number of caps to 5.

    Another thing about past Aquafus is that it is notoriously hard to recover on someone once they get to the mid, this is because the way a flag holder can transverse between the different levels. I can see that you have increased the number of ways that people can get up/down between the 2 sections of mid, this could make it even easier for flag carriers to juke out recovery making it even harder. I do on the other hand like how you have made the bottom section a bit more open, I feel like this could help out recovery a bit more.

    Overall I do like the changes, I just don't know how to judge it because I feel as if it will have a very different style of gameplay to Aquafus V despite the minimal amount of changes. Hopefully I get a chance to test this in a PPM.
     
    • Informative Informative x 2
  3. Recovs

    Recovs Unknown Member

    Joined:
    May 17, 2015
    Messages:
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    Ratings:
    +196
    i felt that old Aquafus was fairly hard for the majority of off to get in the flagroom together. Adding more ways and fixing up the other ones should help a ton more. I also tried making it more spacious so it doesn't feel awkward to fight people and/or move around and about. It was tested in a ppm yesterday and the only reviews I got is that they enjoyed it, but yeah I wanna see it played more in ppms to have more opinions on it.
     
    • Like Like x 1
    • Agree Agree x 1
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