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Idea Angel V3 [Ranged Support with High Jumps]

Discussion in 'Capture the Flag' started by abrakadabrax, Dec 1, 2020.

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2 Questions: (1) Should it be added? (2) What ultimate do you think is best suited?

  1. (1) Only needs minor adjustments to numbers and maybe 1 mechanical change

    16.7%
  2. (1) Only needs some mechanical adjustments

    33.3%
  3. (1) 1-2 abilities have to be removed/revamped but I like most of it

    33.3%
  4. (1) I like some abilities / I like core concept

    0 vote(s)
    0.0%
  5. (1) Don't add it because this is not viable/fun no matter the changes

    0 vote(s)
    0.0%
  6. (1) Don't add because wE hAvE tO FiX dWaRf FiRsT

    0 vote(s)
    0.0%
  7. (2) Melee Range Elf Wind

    16.7%
  8. (2) Guardian Angel: Immortal

    33.3%
  9. (2) Guardian Angel: Damage Cap

    0 vote(s)
    0.0%
  10. (2) Something Else

    33.3%
Multiple votes are allowed.
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  1. abrakadabrax

    abrakadabrax Active Member

    Joined:
    Jun 8, 2018
    Messages:
    73
    Ratings:
    +32
    https://docs.google.com/document/d/1ORNUPB-lt6Z34G7MfxW7IgLrD5Q20eKvKxMuLmUr6Jo/edit?usp=sharing
    ^ click this to read the class concept.

    Once again the feedback was overall quite positive towards the idea, although this time the potential problems were pointed out more clearly. Thank you so much for that feedback and I hope you like the direction I took and that you think it deals with the concerns you voiced. If not, well **** :stuck_out_tongue:

    Please comment to clarify whatever you vote in the poll!

    V2 Thread: https://www.brawl.com/threads/76951/
    V1 Thread: https://www.brawl.com/threads/75927/
    [​IMG]
    (outdated photo but I wanted some visuals ;-; )
     
    • Optimistic Optimistic x 2
    • Informative Informative x 1
    #1 abrakadabrax, Dec 1, 2020
    Last edited: Dec 1, 2020
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    Nice ideas and continuation of last proposals!

    I actually really like the Immortal ultimate for Necro revive tag :eyes: ...
    "Right click an ally with the enchanted axe to make them immune to death for 5 seconds, during which their health cannot fall below 2[​IMG]. Additionally, they are restored."

    Or even the Damage Cap ultimate for Necro revive tag :eye: ...
    "Right click an ally with the enchanted axe. For 5 seconds, any incoming damage is capped at 5[​IMG], after damage reduction. Additionally, they are restored."

    And the many ideas below in the doc... all great if we wanted this kinda class added to the game.
    It definitely fills its own niche with healing and all the bouncing/knockback, but id have a more solid opinion after revisiting the idea after finishing existing class reworks/tweaking.
     
    • Like Like x 1
  3. GamingSocks

    GamingSocks Member

    Joined:
    Jun 6, 2020
    Messages:
    10
    Ratings:
    +6
    These are my thoughts, keep in mind i am not very experienced in ctf and have no idea on balancing. Some of these ideas might be very complex but i believe complex abilities are beneficial for a high skill ceiling and good gameplay.
    1. Keep the armor as it is. Do not nerf the armor and give it more evasive abilities. Not giving it a sword is a good idea as it creates a natural counter in assassin thus preventing it to be too strong.
    2. A strong CC is not very healthy for gameplay. Getting your movement drastically controlled by something you have no control of is just really awkward and unfun.
    3. Guardian Angel should not give immortality and also a full restore. My idea is that it could become similar to revival tag in that it can be applied to allies and stay active for a good amount of time but without the penalty of dropping the flag and getting debuffs. Perhaps after "death" they get 10 hearts, no stake and also put on a restore cooldown.
    4. I love the idea of Biotic Bow, i would actually choose both options for it tho. If you shoot a block it gives AOE healing in the 3x3 area. If you directly shoot an ally they get the ranged restore(see idea below) as well as every ally in 5x5 block radius gets a lower regeneration effect (maybe like 1-2) and for only a short time (max 7 seconds) If you hit an enemy, there should be no action done, no healing and also no dmg) You should also definitely not be able to spam biotic bow.
    5. My idea for ranged restore: You can restore 1 steak/health pot with direct hit only, a cooldown of ~5-10s and only up to ~30 blocks (longer distance could just lead to predetermined setups in which the angel can deal big impact without fear of pressuring --> also bad for recovery) Restore with AOE is very unhealthy for the game imo
    6. For Bunny Hop: instead of jump boost its a chargeup ability which acts kinda similar to elf wind(aim down, charge and release to go up 5-6 blocks; look behind, charge and release to get a boost forward). Instant jump boost could be abused to completely avoid ninjas and a multidirectional boost gives high skill ceiling. This can also be used for avoiding common assassin spots and getting into place to support your carrier from a safe position but still reachable by enemy ninjas/soldiers.
     
    • Like Like x 1
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  4. jctownsend

    jctownsend Member

    Joined:
    Jan 12, 2020
    Messages:
    10
    Ratings:
    +11
    Not much to say for me personally. Love the idea.
    I'm only replying to get temporarily get this back on the front page so more people see this.
     
    • Agree Agree x 1
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