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Idea New Class?

Discussion in 'Capture the Flag' started by Ralithune, Dec 22, 2020.

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  1. Ralithune

    Ralithune Active Member

    Joined:
    Dec 19, 2020
    Messages:
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    Class name: Healer
    Cost: 2000 or 5000 credits Free for MVP+ or VIP+ dependant on how good the class will be

    Armour and Weapons:
    Screenshot 2020-12-22 at 14.58.19.png

    Golden Hoe = Sharpness 2 (3.5 attack damage if my calculations are correct) and perhaps add knockback 1? To keep players away a bit more.

    3 Steaks

    Healers traits:
    -Has mana that charges, when using it depending on how much mana he has is how long he can heal for.
    he will have an aura of 3,4 or maybe even 5 blocks around him that gives his teammates in that aura regeneration 2. This also heals the healer himself

    Full mana bar = 6 seconds?
    Half-full mana bar = 3 seconds?

    -Can also instantly give 5? hearts of absorption by left-clicking a teammate this costs half a bar of mana.


    Healer negatives:
    -Has slowness 1 perhaps even slowness 2?
    -No ability to block against assassin due to having a hoe, not a sword.
    -Mana takes 30? seconds to fully charge

    A lot of these have question marks as I'm not sure what is best to do in terms of the class being balanced.

    Thanks for reading
    and happy holidays & stay safe!
     
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  2. Recovs

    Recovs Unknown Member

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    This class would be free kills for stat boosters
     
  3. Ralithune

    Ralithune Active Member

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    I don't quite get what you mean by that could you explain?
     
  4. Recovs

    Recovs Unknown Member

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    It seems too weak to do anything or defend itself. There's also better ways to get healed by
     
  5. Ralithune

    Ralithune Active Member

    Joined:
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    Could perhaps make it stronger giving it protection 1 and/or sharpness 3
     
  6. Forleb

    Forleb Retired CTF Manager
    Retired Staff

    Joined:
    Aug 3, 2020
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    Discord:
    Forleb#0943
    Slim chances of this going anywhere; A good medic can usually heal their party sufficiently if everyone is coordinated. Defense seems to have a slight edge over offense in "balanced" scenarios these days, so the approach recently has been for a bulk-ish support class for offense. Not to fully shut down your concept, but a class based only around healing is going to struggle big time as Recovs stated - Medic can already get thrown around pretty bad as it stands.
     
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