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Complete Midrise

Discussion in 'Map Submissions' started by Daveeeeeeeee, Dec 26, 2020.

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  1. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
    May 17, 2015
    Messages:
    4,309
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    CTF Map Submission

    Map Name: Midrise (Rework of the classic Lowrise)
    Map ID: 449264
    Style: Good looking like the creator
    Creator(s): Daveeeeeeee
    Time of Day: Day
    Configured (yes/no): no
    Number of Caps: 3
    Pictures:

    Click to view imgur album!


    Rework of the classic Lowrise, I was helped by redboo123 (my right hand builder) and Pompion (eslave). There are a lot of changes to this map aimed at cleaning it up aesthetically and game play wise - it was very out dated.

    Some of the changes include:
    - Adding a forward sponge by spawn to make the map faster paced.
    - Removing the parkour around the side of the map.
    - Removing access to the top of the flagroom, was very messy up there.
    - Revamp of the flagroom while keeping it fairly vulnerable for pyro.
    - Better underground routing.

    You can check the other changes and aspects kept from the original lowrise in game at the map 449264!!

    =
     
    • Like Like x 4
  2. scapezar

    scapezar Ex-Ban/Appeal Manager | Ex-Hack Test Manager

    Joined:
    May 17, 2015
    Messages:
    668
    Ratings:
    +453
    Discord:
    Jul13n#9311
    love the idea of healing/protected areas - those are spawn blocks right? looks cool, ill check it in-game and have more feedback then

    EDIT: nvm ab the spawn blocks, but still an interesting concept (esp if a small, cut-off area of your team's spawn blocks were closer to the opposing side)
     
  3. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

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    Actually not a bad idea will speak to my CEO about this
     
  4. Fireshadow007

    Fireshadow007 Party Manager/Build & BT Sub-Manager

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    I like the map Dave
     
    • Like Like x 1
  5. oofmonein

    Joined:
    Sep 15, 2017
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    I dont like the checkpoint things across the map. They just make for frustrating / more campy gameplay. Also imo it should be night. But the rest seems good
     
  6. Daveeeeeeeee

    Daveeeeeeeee Well-Known Member

    Joined:
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    They are not check points the spawn block is different

    Thanks

    Update 1:
    Click to view imgur album!

    Updated the map by shortening length and removing forward sponge by spawn. Also added bit of hill in flag to help pyro out a bit more since was very vulnerable.


    Update 2:
    Click to view imgur album!

    Added in 2 new routes for offense. The side route is mainly designed for getting into the flag room with the balcony being a good option for getting out of the flag room. Also blocked of the ladders by spawn so core defense can't get back to flag as quickly (similar time to original) and ninja can't pearl up so quickly.
     
    #6 Daveeeeeeeee, Dec 31, 2020
    Last edited: Jan 3, 2021
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