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Complete Dust Bowl I (Updated)

Discussion in 'Map Submissions' started by Zernaa, Feb 15, 2021.

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  1. Zernaa

    Zernaa Member

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    CTF Map Submission

    Map Name: Dust Bowl I
    Map ID: 444127
    Style: Desert
    Creator(s): Zernaa, Wrongerbox
    Time of Day: Any
    Configured (yes/no): Yes
    Number of Caps: 5
    Pictures:
    Click to view imgur album!
     
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  2. oofmonein

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    The rivers look like too much of a chokepoint imo
     
  3. Fireshadow007

    Fireshadow007 Party Manager/Build & BT Sub-Manager

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    I like the map, I like the desert theme on this map
     
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  4. Zernaa

    Zernaa Member

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    Yeah, I'd see why you'd think that, might change it up in another version if needed.
     
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  5. Bath_Maintenance

    Bath_Maintenance Well-Known Member

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    Small ****ty village with river?
     
  6. Zernaa

    Zernaa Member

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    Had a glow up
     
  7. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Cool map, but I think the aesthetics need some improvement. The buildings in general look quite plain - if you added a different variety of blocks (e.g give the buildings a wooden frame, or wool over the roof), it'd make a big difference. They also look a bit blocky - adding more depth to some of the houses like this one would fix it.
    upload_2021-2-27_23-21-58.png

    The back of spawn looks a bit meh, I think if you continue the wool so it hangs over the side, it'd look fine.
    upload_2021-2-27_23-18-10.png

    Also, I think the terrain could be improved. The map is flat, with some hills on the side and some piles of sand, which looks kinda unnatural. Try and change the terrain throughout the entire map.


    I agree with this - it also makes the map far more open, and I'd expect it'll be quite difficult to cross these rivers if archers are shooting at you. Some alternate routes, like a tunnel or cave going underneath the river, would improve this.

    Finally, I'm a little concerned about the flagroom:
    upload_2021-2-27_23-34-0.png

    It'd be very easy as defence to just knock any would-be capper into the corner, making it very difficult to escape the flag. The best solution to this would be adding another exit, but that would be a lot of exits for such a small flagroom. It may be worth making the flagroom better (and removing the entrance from the roof, to give defence a bit of an easier time).

    Also, the flagroom is quite easy to headshot, from this angle:
    upload_2021-2-27_23-36-28.png


    Overall, I do quite like this map. It needs some improvements IMO but I think this has the potential to be a solid rotation map.
     
  8. Zernaa

    Zernaa Member

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    Thanks for the constructive feedback Tom! I'll definitely work on the things you pointed out and resubmit.
     
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  9. Mnkynoodles

    Mnkynoodles ur mother

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    I think that you should replace the water with glass, water is just bad on CTF maps in general from person experience (unless it's absolutely needed)
     
  10. Zernaa

    Zernaa Member

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    Yeah, I'm definitely considering that
     
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