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Complete Forest of Rivals V

Discussion in 'Map Submissions' started by _Pai, Feb 23, 2021.

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  1. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    CTF Map Submission

    Map Name: Forest of Rivals V
    Map ID: 450444
    Style: Modern
    Creator(s): _Pai
    Time of Day: Noon
    Configured (yes/no): yes
    Number of Caps: 5

    After playing the "new" Forest of Rivals in several PPMs it became clear that stalemates were still a problem. Instead of being in the hallway to the side of spawn they were just in the stairway in front of spawn. With the map creator unavailable, I tried to fix the spawn issues by putting it vertically level with the flag and having it exit into a very open area to dissuade holding too close to spawn. Also, the underground was made more direct, meaning the time to cross the map underground is closer to the time to cross it on the surface, which should make the tunnels more viable.
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    • Like Like x 2
  2. Fireshadow007

    Fireshadow007 Party Manager/Build & BT Sub-Manager

    Joined:
    Dec 8, 2020
    Messages:
    111
    Ratings:
    +33
    Cool map, I had to go to your other Forest of Rivals posts to see the difference on this map
     
  3. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

    Joined:
    May 17, 2015
    Messages:
    6,096
    Ratings:
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    I like this map, I think this is about as good as Forest of Rivals will get. The only improvements I can think of for this map is aesthetics - non-vanilla trees, making the cave look more natural, and improving the look of the flagroom building (especially how it looks at the side). Nothing major though.
     
  4. _Pai

    _Pai Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    155
    Ratings:
    +112
    After testing in a PPM the spawn was updated to simply be on one side of the map:
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