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DISCUSSION Pyro

Discussion in 'Capture the Flag' started by LoL200e, May 7, 2020.

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  1. LoL200e

    LoL200e Active Member

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    We all know the game-meta is broken, because pyro has no Instakill.


    I mean you can see how easy it is to steal a flag.


    Lets discuss


    ~ LoL200e
     
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    #1 LoL200e, May 7, 2020
    Last edited: May 7, 2020
  2. minecraftnoob999

    minecraftnoob999 Well-Known Member

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    Lol200e doing gods work
     
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  3. asspot

    asspot New Member

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    the problem is that the meta is so broken rn and maps are so bad that no-one wants to face a decent pyro class once you get to the flagroom. The only people who are current pyro gods are basically insane pvpers - medic def + good ninjas and assassin is stronger than pyro + good ninjas and assassin and that's a joke
     
  4. Slingg

    Slingg OABFAABF

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    Instakill pyro would be hell. End of story.
     
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  5. LeUniCow

    LeUniCow Well-Known Member

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    Pyro insta was stupid. I don't believe insta-kills have a place in CTF and I don't think with the current state that defence needs buffing. Lol200e idk the last time you played a ppm, but if the teams are even it's very difficult to steal against pyro. Unless the map is blackout...
     
  6. BrandinoB

    BrandinoB Well-Known Member

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    Unfortunately, the game isn't based around only pvp itself although it is certainly getting to that point which may be why there's such a prevalence of . . . good ninjas and such coming around :wink:

    The reason pyro is hard to steal against is mostly because of his teammates stalling you from getting to the flag. Otherwise all it takes is one or two good hits away and the offense is free in a 1v1 scenario. Only the true god pyros will be difficult to cap against. Which who even knows how many of those people are legit as well lmao

    The reason offense is hard right now is because of roaming defense. If roaming defense wasn't such a powerhouse, especially with these "good" people running around, pyro would probably get run over.
     
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  7. Cego

    Cego Active Member

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    pyro eggs are broken
     
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  8. LoL200e

    LoL200e Active Member

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    The Game-Meta is broken, because pyro has not instakill.

    Yes you can hit someone 5x (times) and get a state of "instakill" for 3 seconds. This was only made for the CTF Match Scene to have a Main Class Role in the Defense in the Match, without pyro matches would be lame, because everyone would get the flag and run and die - this is what i think and believe. (yeah big rooming than,very nice)

    So you can die first, don't waste the time and try again. It's frustrating, by god yes, but i played so long pyro and i was some of the best, after Quarrelt and Jaker_Pi. These guys are legends. And so i knowed the best Soldiers like @5ive_Head who tricked me and the other two most of the time, so the Team Scene was knowing which one they should recruit to have a good and stable Match.

    We can delete Pyro, but than we have in regular Rounds a only "steal and run" scenario and this every second. Would we give Pyro his real instakill back, we would give the CTF Scene give his Real Defender back and dont need do change other Classes for a big balance of the Offense and Defense, because we have a Strong Def Class with a Healer (medic) and any other class can be used as a Mid, Recov or Offense Class.

    The new Scout by the way is a good Recov class, but we have now 3 Recov Classes (Ninja, Assassin, Scout) that are totally easy to kill and pyro too. With these Situation is it more frustrating. For a Strong Def you need rightnow first: Many people, second: good rooming players (with mobility Classes) or last a organised defense in a regular round. In a Match you have a organised defense and if not, yeah, you are lose somehow, but will not win.


    The Maps are beautiful but the most or at least many of them are based for a Offense gameplay.


    And yes the good Pyros right now are only insane PvPers, they are just hitting. For Pyro you don't need much training right now, so everyone can play it with a little bit with pvp skills.
    (I mean only good Pyros, not Pro Pyros like ghenry, this is a other level)



    What is with Archer? What is with Assassin? We could remove the instakill there too.

    We have a Recovery Role with Instakill - Assassin
    We have a Mid Role with instakill - Archer
    We have no Off Role with instakill, because we all know that would change the game forever.
    We have a somehow Def Role with instakill, but only after 5 hits.

    And when i look at it, i just see no one wants a Defense Class with Instakill, but no one removed it for forever, because they knew that would change the game forever too. In the direction of “We need a Defense Class” “Oh we have only one, but we don't like it, but we need it, but we don't like it…. but we need it”.”Edit it so it's easier to cap”

    And everyone finds other instakill classes okay. There is no change “big” change in Archer or Assassin for over 6 years and no one wants a change in these classes. It's a “o **** i died again, but i can block by assassins or dodge the Archer”

    They are trying to get a stable game-meta, but they don't see that they just need to give Pyro his instakill back to make good Offense Classes to beat it. Right now, i can even run in the offense with Pyro and live for a long time, because the Ninjas wouldn't kill me in time, because of my Iron-Chestplate, the old chest-plate would send pyro back in the flagroom forever. (They would kill me in time when they are do rooming, big rooming or aggressive rooming)

    And we have ELF and i mean ELF is a very very good Offense Class as a counter to Pyro, not to Ninja yeah, but it's a good step and was a good step to have a real Offense encounter to Pyro besides Medic, who have just his healing ability.


    DO i need to play a PPM? In a organised Match every Steal is difficult, you could send a tone of pro Soldiers in the Offense and they would get the flag or not, its luck and skill based stealing even in Blackout.

    I don't know what you want to say, if you just say "Pyro insta was stupid".

    I think that soldiers can fly is Stupid too, because they can easy steal the flag as no other class, because they can fly somehow. Yes, it was limited, but what i only see everyone in a Offense wants a easy way to steal the Flag and not a "Ugh a Pyro, this will take longer" but the Defense thinks the same "Ugh a soldier who can easy steal the flag". Just think there is no Pyro in the def, yeah free Caps and the Ninjas, Assassins have many time to Recov you.

    And in the End it's more frustrating for Soldier right now, because Pyro has a iron-chestplate and as a Soldier you can’t anymore kill a Pyro with Skill, you need Teammates do it for you and every hit he makes so faster can he kill you. Pyros don't wait anymore for Soldier, they run straight towards them hit them. And even now when your Teammates wants to kill the Iron-chestplate Pyro they need longer, yeah they distract him, but he gains Hits runs after you hits you once, activates his frenzy mode, you die. With the old Pyro, the Pyro would we dead in time when someones steals the flag.

    I know contradict myself right now, this it what it looks like, but the good old Soldiers and old Pyros know, when a Soldier hits a Pyro you have a better chance. Sounds dreamy, but its true. The new Pyro is more focused to hit everyone of the other team and runs in a turtle rooming form and this is not what a Main-Def-Based Class should do, this should only do a Recovery-Class or a Recovery-Player but not Pyro.










    ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬


    What i want to say: Yeah Pyro is a class where you can say "Ugh, i don't like it", but no ones sees that a stable Pyro would stable the game-meta like a good way, would give more Class opportunities in the Offense. We could make 5 more Offense Classes and the game would still be fun with a real instakill Pyro and we don't mess up the game-meta, because the defense is stable and you can make the offense Classes how you want, so you get more ways to get the flag.

    We have Pyro as the one and only Main Defense Class like no other class and we can focus on the offense-game Meta.



    We could say right now "We change everything back" or "We can just edit other classes to get a stable meta", but Pyro is the fastest and easiest way to get rid of it. So we don’t waste time the next month or years the fix the game-meta over and over again.

    And i know there could be the argument "We can't make a whole game-meta based on a only class" and i think this is totally right to say, but we can't either just make a whole game-meta based on whole bunch of offense classes.

    This is what i see: The most Maps are made for offense gameplay, the most classes changed into a offense or mid classes like engi or necro who was based to be "fun-classes" (not engi ..... for real not engi) but instead of that change why haven't we released the changes as new classes? and not as a rework?




    I know there are many out there who says right now the game-meta is not broken or this discussion has no sense.

    A little advice, buy/play the Pyro class and play it like a Offense Class. You will die sometimes, like a soldier who wants to steal the flag, than play back like a defense Class and you will see (when the server is normally full) you will die the same. Except you are a Pro Pyro.


    So there is no need of Pyro, remove it or give it his instakill back.

    With the First the game-meta would break forever, with the second the game-meta would be healed forever and when you they: "There is no need" the game-meta will be as the same for the rest of the CTF-GAME and no other class or new class would fix it.



    NOTICE: Regular Rounds, not Match Rounds.

    Match Rounds a fully organised Games and have nothing to do with the original game-meta, because every Match has his own game-meta based on the individual Player, you can’t compare a normal CTF-Match with a normal CTF-Round.





    Im very bad at english, so i hope that you can understand my sentences guys.





    ~ LoL200e
     
  9. Bath_Maintenance

    Bath_Maintenance Well-Known Member

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    fire assassin?
     
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  10. lnformative

    lnformative Well-Known Member

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    the thing is though. when instakill pyro was around you actually had to be good to successfully get out with the flag in the first place.
     
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  11. LoL200e

    LoL200e Active Member

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    Its newcomer and randy friendly its true and i like it too

    but on the other side i think this a problem, if you want to be friendly with new User you should throw the whole game-meta away and made a whole new one with no instakill class, because its complicate to be friendly with new User and the regular CTF-Community and veterans at the same time.

    But i think Capping should something be for the regular CTF-Community and not for randys.
    New Players who like the game will understand how this team-based Game works and will understand that Capping is something for one who trys over and over again to have a Cap.
     
  12. Ubau

    Ubau Member

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    If pyro got insta kill back then the whole offense would go medic.
    In all seriousness this is completely overpowered. Competitive is the most important aspect of CTF and it would completely be ruined if pyro got insta kill back. It alone takes a really long time to steal against a good pyro player, but it would be outright impossible to do this if insta kill was a thing. Players have gotten much better since the years back, so to say that people have gotten out of the flag room before was simply because the pyro players weren't great and it was really rare to do so. If you think about it, all you have to do is flag burn near the flag post or just fire an arrow at someone and hit them once and they're dead. Medic isn't the best class to steal with, so that comes out of the question. As far as stalemates, all that's needed is a pyro to light the flag carrier and support on fire and 1 tap each of them. There are so many ways in which insta kill will ruin the game, and I just don't see a way for it to be implemented again.
     
  13. lnformative

    lnformative Well-Known Member

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    Highly debatable about competive being more important. What happens when all the regs are gone and no new people want to join because its too competitive??
     
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  14. Bath_Maintenance

    Bath_Maintenance Well-Known Member

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    Even if you did play medic to counter a pyro player, there still is a chance the medic could get instakilled so as it stands of, there would be two instakill classes but one is just way to overpowered. I couldn't imagine a fr full of assassins and pyro's and to me? that would just ruin the game, and pyro now just makes casual and competitive gameplay more fair for all CTF players, new and old. I understand you wanting instakill to return but the only satisfaction you would get is nostalgia.
     
  15. LoL200e

    LoL200e Active Member

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    So i played again for some weeks and my opinion is still the same.

    We could make more and more Offense Classes with ordinary skills, but have a stable Class (Pyro) and everything would be fine.
    Some points stick out the most when i played:


    This is the most important. Just look for a week or a month on the game meta (and play pyro). Pyro as the only class in the flagroom is useless. I had these situations more than 70%. There were people that recovered the flag, but mostley it was a 50% organised recovery. But thats not how it should be. Pyro should be THE Defense Class that can handle this alone (if you are regular Pyro player)

    Again. Could someone look at this point more? BECAUSE ITS JUST TRUE.


    The CTF-Staff-Team shoud bring back the old Pyro but also bring new classes and not reworks.

    Some very old Class-Ideas:
    Click to view imgur album!


    Just ignore "Jumper" its to much.
     
  16. Deppuccino

    Deppuccino Well-Known Member

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    I think now that elf water is a thing pyro instakill can work, since there is now a way to avoid it like blocking for assassin and dodging for archer. Avoiding getting set on fire without water element was a lot harder imo than evading the other instakills and I think that's why people didn't like pyro as it was, but now that that issue has a solution pyro insta should at least be tested
     
  17. BrosBeforeHoes_

    BrosBeforeHoes_ Well-Known Member

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    Pyro is good by itself I think instakill pyro at this point isn't a good idea to change pyro to instakill. And honestly facing a decent pyro isn't that hard if you yourself are a good offender.
     
  18. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    1 Pyro alongside a few ninjas/assassins/scouts is all you need to stop almost every single offender on casual. 2 Pyros almost becomes uncappable, unless you use teamwork (which no-one does) or get a really lucky distraction (which shouldn't have to be relied upon). The class is balanced around there being only 1 on each team due to competitive limits, but these limits don't exist in casual.

    If Pyro had it's instakill brought back, it'd make offence on casual impossible without a lot of luck. Offence is already woefully underpowered compared to defence right now, and changes like these shouldn't happen until it's addressed IMO. If anything, Pyro needs a nerf.
     
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