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Comments on Profile Post by Carsonn

  1. Totom3
    Totom3
    It's not really possible to have recoil in Minecraft, so no. Not sure where you got that from.
    Jun 27, 2016
  2. randomcitizen1
    randomcitizen1
    There was actually recoil in the original War. Your screen didn't move up, but the player himself was knocked back. It lead to a bunch of ooms and abuse which lead to it's removal. Don't ever add it back. It was the worst thing to ever happen to War imo.
    Jun 27, 2016
    tchuckraider and marcel18167 like this.
  3. Carsonn
    Carsonn
    it's true that recoil allowed people to get OOM a lot, but guns like desert eagle and minigun are 10x as good as they were when recoil was in the game. I don't really know how to make recoil good for both sides of the argument, yet sprint-jumping around with a minigun and being able to hipfire perfectly while sprinting w/ deagle are not how those guns should function.
    Jun 27, 2016
  4. Totom3
    Totom3
    ^ That's ironic because accuracy is reduced when you sprint and when you jump in 2.0 :P
    Jun 27, 2016
  5. Totom3
    Totom3
    Still, I won't have it knock the players backwards as it will make strafing very hard and make in general the gun play annoying.
    Jun 27, 2016
    marcel18167 likes this.
  6. Carsonn
    Carsonn
    oh, I never thought of reduced accuracy. That could probably make up for the lack of the realistic "recoil" feel
    Jun 27, 2016
    pAggYDaRP likes this.
  7. Carsonn
    Carsonn
    and I can see how it would make gameplay annoying, what with not being able to move much and stuff
    Jun 27, 2016
  8. randomcitizen1
    randomcitizen1
    The fact that it was so annoying is why I hated it so much. You would try to move and then have the glitchy recoil slam you into the ground or something. Also, rip jumping quickscopes in War 2.0. :v
    Jun 28, 2016
  9. Hitchens
    Hitchens
    Jul 5, 2016
    pAggYDaRP likes this.
  10. randomcitizen1
    randomcitizen1
    O_O DANG! I haven't seen anything like that before!
    Jul 5, 2016
  11. Totom3
    Totom3
    @tr1kim I'm assuming you are using movement packets to play with the pitch. It can work when standing still, but when moving the cursor and shooting this will become glitchy, especially with the lag.
    Jul 5, 2016
  12. Totom3
    Totom3
    This is because the server can not move the pitch relatively, it can only set an absolute value. This means if I shoot, move my cursor to the left, and THEN my client receives the server's response, the horizontal movement will be discarded.
    Jul 5, 2016
  13. Hitchens
    Hitchens
    yeah there's some problems at high firerates...
    But i have came up with a way that might fix the problem.. I am working on it.
    I'll share the code with you if a succeed
    And again, keep up the good work with war 2.0!
    And have a follow btw.
    Jul 5, 2016
    Totom3 likes this.
  14. Hitchens
    Hitchens
    I think i just did it! (i'll make it work a bit better before i share the code with you totom3.... and make sure that it actually works)

    whats the average ping of a war player? It would be pretty helpfull to know a estimate
    Jul 5, 2016
  15. Hitchens
    Hitchens
    Yeah i did it... not as cool as i hoped it would be, but here's a short vid:

    https://www.youtube.com/watch?v=35nzfAuCaSc&feature=youtu.be
    ^^ moving the mouse so it points to the same place all the time.... Note that my ping is pretty high in that video. So thats how it should look at its worst. Better Ping = looks better. Note that the aks firerate is basicly the worst possible for the recoil
    Jul 5, 2016
  16. Hitchens
    Hitchens
    420 chars max so made a new comment...
    I do not want to share awful code with a brawl dev.. so wait a bit... i ll make it look prettier.. and theres still several ways to improve the recoil...

    https://youtu.be/aG8WZ3ZpWe8 - Ak-47 + recoil gameplay (have improved the recoil a bit after that)
    Jul 5, 2016
  17. Hitchens
    Hitchens
    ^ dut video:

    I am not sure whether editing comments make alerts, so thats why ill spam you with another one :D (edited the link into the comment above earlier today)
    Jul 6, 2016
  18. Totom3
    Totom3
    No, edits don't make alerts.

    Anyways, the recoil in the video looks annoying, plus at 1:40 we can clearly see how glitchy it can become.

    Until we get relative pitch positioning there won't be gun recoil for sure in War 2.0.
    Jul 6, 2016
    Hitchens likes this.
  19. Hitchens
    Hitchens
    Yeah, it sure looks anoying (it does not feel that bad actually while playing). but I do not really understand what you mean with the glitchyness at 1.40. It sure is harder to control your gun while the gun has a recoil, but shouldn't thay be the case?

    I think its a matter of taste whether you like the recoil or not. Some peeps like when its more realistic, while others like when its smoother.

    Gl with 2.0
    Jul 6, 2016
  20. Pat_The_Trick
    Pat_The_Trick
    Congratulations to Totom3 for having the longest profile post on Brawl!
    Jul 13, 2016
    sjuka_legogubbar, Hitchens and Totom3 like this.
  21. randomcitizen1
  22. Hitchens
    Hitchens
    He'll soon have the longest
    Jul 13, 2016
  23. Hitchens
    Hitchens
    I might run a script tomorrow :D
    Jul 13, 2016
  24. Pat_The_Trick
    Pat_The_Trick
    Well then. Congratulations to @randomcitizen1 for having the longest post on Brawl!
    Jul 14, 2016
    randomcitizen1 likes this.
  25. randomcitizen1
    Jul 14, 2016