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I actually like the fact that /random can select the same class multiple times, when you actually have that class. Means you have a chance to try...
Ok, this is going to be long. I also wrote this at 1:10AM so.... it may not be written the best. But this is my take on CTF. It's also aimed at...
Username: Greenfoot5 (Greenfoot5#2535) Timezone: BST (GMT+1, London) Date of Application: 9/5/2020 Other Relevant Information: Mostly played...
Heavy is good because it's simple. It's the default class and has no abilities. I join a duels server and there are too many classes to even begin...
For alternative tournament/matches, a "preview" of stuff could be cool, so a match organised to show off some of the new maps right before they're...
/random works currently so that a random class is chosen, and the game tries to give it to you. I play with it a bit, it's nice to mix it up on...
Currently ninja get silly powder after they hit someone so they can't immediately go invis. Idk how long that duration is though. I do still quite...
Nothing like a good old plug. Already seen it.
60.7%...
The change to the heal spell wouldn't do that much. You can still team heal but you just have to go and hit each team member. Whenever I use Mage...
You could add a cool down when they miss or if that's too much maybe when they miss x shots.
It is possible to change the velocity of an arrow. Idk if this changes the damage or the distance though.
Instead of totems what about AoE? So, basically you are the totem and can select one of the multiple effects to give to players in a radius around...
If you disguised a dog it would tp back at a certain distance. Idk if that's editable.
You can do that anyway as Elf
The afk could be based on a % of the time you were moving. Rather than # mins still
Isn't this just the same AI as a wolf? Would be much easier to code.