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It's still reliant on being in the flagroom due to slowness and damage loss outside. The half heart ability is basically useless as the next hit...
This looks unnecessarily complicated and weaker than it is now. It doesn't need that.
This is your first problem. You can't seem to decide on which way you want to take your rework. You've said you want it to be a tank, support and...
@TOM_SAYS going to ignore some of the major problems I see with your reasoning in the first post and just focus purely on showing where I feel...
This rework lacks basic detail, a sense of direction for the class and could end up being overpowered. It needs more direction instead of just...
I'm just going to interject here and say neither of you checked the MMR @JayOG @Forever_Burning. Ninja capping is not mentioned on the MMR at all,...
thank you, we try our best
@Colorr I've told you this before, there are 2 seperate applications for merc and member. Please stop asking everyone whether it's merc or member...
Thanks for the application, we'll let you know asap.
The way I tend to deal with it is if they haven't been hostile in the same match and not gotten in the way, then I won't attack. If they have been...
this should be fun to watch
I did tell @hamzacx I would use it as a title for the next newsletter I formatted if he didn't do it himself. It was only a matter of time
He rejoined us the other day. I'd assumed he'd left insurgence. I assume this is just not an up-to-date roster for them. If this isn't the case,...
no. you get credits for capturing, which indirectly leads to winning or losing. You get credits for killing, which means you'd win in the event of...
@Shawn_ @spadesakashovels both of those have been passed on to the council. Will get back to you soon!
It's very simple. There are 3 major problems people see with the archer class: - bowspam - too powerful long range - too powerful short range the...
@Darth__Invader increasing the range of the instakill increases the chance of the archers random shooting because they can only kill longer...
So you're relying on the devs alone to make the decision? That sounds like one way to get something you never wanted.
Anyone can say instakills should indeed be removed, and it's a viable strategy to balance things up. The question we really need to answer is how...
we need something to tie down it all, rather than a bunch of separate things. Archer is a free class and as such needs to be kept as simple as...