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+ I like the concept and shape! - Mid structure is a bit confusing and claustrophobic. - Flagroom could use more entrances. - The building behind...
+ Remake of a map I always liked a bit, makes routes a lot more accessible and offers a variety of routes. + Not archer op at all... except for...
+ The flagroom is more open and has wider entrances + water, so it's every so slightly better. I like it, but pudgy thinks it's even more...
These classes also have methods of regen, so the numbers aren't everything.
By underground I meant under the flagrooms, potentially just add a tunnel in between. I like that it is narrow though so a bulk or mage could...
+ This fixes all the issues I had with original Celestial Gardens, I really like it! - Everything looks slightly similar (especially at mid)...
+ Map actually balances archer really well. + Very creative design! + Ninja isn't extremely good on recov either. + Very offensive flagroom, maybe...
+ It looks really unique. - I'm sorry, I don't know what to say to you, it's just so different from every CTF map and I don't think this would...
+ I like the backstory! Put it somewhere on the map so people can read it if they're bored. + Really really unique map design, very easy to tell...
This map reminds me a lot of Woodcastle Arena for some reason... + Very cute and unique design aesthetic! + Very straightforward mid + flag...
I'm not very good at giving advice on opposites reworks, but I think the number of possible level changes is a complete ****show because one...
+ Great map concept and incredible build, everything on the map looks amazing (like your other maps!), especially the aircraft for how small they...
Scout just death tags you and can literally go about their day as long as they have any other recov and you're ****ed.
This is a wonderful little informative post, but I think it could be slightly improved. Damage reduction is only a part of a class’s heal pool....
There are 4 or 8 teams in each game (excluding 4v4 and Castle), and a maximum of 16 players per game (excluding Castle). It's a fun game to play...
But you get a mana every 3 seconds. Every 3 seconds you: Use 2 mana to maintain the effects Gain 1 mana from passive mana regen So you use net 1...
I can see offensive potential in this class as it's able to steal speed 2 from an enemy ninja or even speed 3 from an assassin for up to 30...
150 seconds is not a lot of time for a team to at least attempt a recovery more than once or twice. While long stalemates are boring, how a team...
To add on, the CONCEPT of a stalemate itself is something that already needs to be explained to newer players, and for some people, they want to...
I know this isn’t a very strong argument but the game is already complicated enough for newer players and adding this sort of stuff to stalemates...