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bring back heal III and make the pots to 4 or 5 Reworks unbalanced Pyro and Chemist
+1... But engineer also needs a debuff to.. not more help
+1 also... How about the charge is the Durability Bar... Full means it fully charged empty means its not charged... And the xp bar is not...
Make a class do more damage to soldier and not others.... And debuff medic
Didnt you have a diffrent icon 4 minutes ago?
Inv: [SPOILER] Abilities: [SPOILER] Passives: [SPOILER] Medic Debuff: [SPOILER]
we need this
idk
BUT I FORGOT TO SAY ELF AND NECRO TO!! :( no fair
i dont recover all the time... so i dont know the best counters for the classes that players use to cap alot
What are the best counters for the classes like Soldier, Ninja, no ALL of them? The answers could help allot when we try to team recov or recov...
what to counter it than?
is it ok now? Soldier and Medic and Heavy do 20% more damage
also... the reason ctf is hard to balance is cuz dwarf... its 34% of the cause
ctf is unplayable... due to a server wide zombie apoclypse what if i deleted this thread?
Archer... leaves this poor thing defenceless (btw it has no steak)
Note: As votes and comments come in to suggest things i will update the concept of this based on the comments and votes feedback. Premium Class...
the classes opness depends on the skill and the main role of the player.... but why is it that good recoverers are insane defenders? and good...
bye bye ctf what if i switched the spawn blocks (they die on the same blocks tho)
this should be another forum post.... not a comment