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Hey there, hese 4 maps are pretty old - two of them are even dating back to 2013. They were never submitted (exception being Elvish Grove) because...
Hey there, these 4 maps are pretty old - two of them are even dating back to 2013. They were never submitted (exception being Elvish Grove)...
/mode 3 does the trick and Elvish Grove is public now
Make sure to fill in the big empty spots underneath the map, or at least close the entrances behind the spawns, you don't want players to get in...
Just a heads up: You used spawn blocks in the crater of your map Meteor, that will be a problem ingame. I suggest to change red's spawn to...
Map looks good, just make sure to add spawn blocks to the drop down entrance of the secret rooms, you don't want players to camp there holding the...
Very serious question: When will Canadian Fort (Original) get added back to the rotation?
IGNs of both players: Smolfina/Zefina & ikemulti Discords of both players: Zef will pm you & ikemulti#2009 Preferred Classes/Roles: Zef -->...
After 5.5 years.. that hurts
European country: Germany IGN: ikemulti Discord ID: ikemulti#2009 Main Role: Defense Main Class: Noob Heavy
can't be unseen...
Hi, I just uploaded a WIP version of this pack which contains a new texture for the Healing Aura as well as all of the new class texture changes...
Hi there, with the implementation of unique armor names for each class, I thought it might be worth a try to create some unique class armors....
aha!
Changes: - added sponges to the sides of the wall - removed most barrier blocks - fixed a tree, thanks to @WillB88
Good looking rework, but you might want to change the signs in the spawn box as they still say "Petra"
I like this map and I like the other changes you made, but I strongly dislike this one. I'm not aware if these heads were already part of the map...
"Beaver Creek V, Beaver Creek VI, Beaver Creek VII .... Beaver Creek VIII" [IMG]...