Separate names with a comma.
Every other map is 20 mins, so 20 mins seems reasonable. The problem with Blackout is that it's an old config and Redslime would need to figure...
[SPOILER] If anyone was as confused as I was when reading the post of accomplishments, it's because kiwi copypasted Doges' outro and didn't reword...
Something like this maybe? [SPOILER][/SPOILER] can add additional cover under platform if you think it's needed.
CTF Map Submission Map Name: Parklife I Map ID: 407973 Style: Rework Creator: @Xelasi, original by @rhoske Structure Restricted Areas: needs...
This map is dedicated to @Deppuccino CTF Map Submission Map Name: Atlantis I Map ID: 408675 Style: Rework of the rework of the map by Snowtucs...
CTF Map Submission Map Name: Pagodas Symmetrical I Map ID: 377633 Style: Rework, original by @Pavocado Configured: Needs restricts Number of Caps:...
You can import it into Build if you make a schematic of it. Importing schematics: https://www.brawl.com/threads/65609/ If the map is in Build it...
I would love to have some sort of servercount-based algorithm that puts in small maps when there are fewer players online and bigger ones for lots...
Engineer should be the first purchase of every serious aspiring ctf player! New players become truly influential CTF assets with skills like: -...
Woo, hype
I think Norse Dominion was in wave 8, which was later on, but I still thought it was a quality map. And ship battle died in a fire.
Would like to test this out, looks really nice. I know you're inactive and we miss you :c but I'll feedback anyway. [SPOILER] [SPOILER]...
LOL i did. moving it. The map on this thread though was either deleted or private.
added hyperlinks and provided feedback for the maps listed so far ^ may be afk for a while but i'll be checking forums and discord.
there are some significant changes to the flagroom and getting into the flagroom. Would be willing to test it for nostalgia's sake, but I can...
After a second look, I am worried about the tunnels overcomplicating the map, but maybe another way through things could help with the stalemate...
Hey, map looks great. i am seeing some navigations problems here and there - [SPOILER] [SPOILER] things like that are what concern me rn. Also...
I think you fixed the maze problem by making the flag visible from spawn, and the size is small enough to cope with. +1
this looks adorable. Didn't see anything massively wrong when I logged into it. People who have played the original more than I have might be able...