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I'm sorry, I dun understand da question. Do you mean people running away when the assassin attacks them, or the assassin running away?
You missed it in an earlier post xDD In my reply to Munson I had a new ability: Lifesteal- Heals assassin for .5 hearts on hit I then changed...
"Back up and right click"
idk man, shears can stab too! Well, I was hoping the lifesteal would be enough for assassin to survive xD +the shadow dash can be used for...
-I dun really see how any sword isn't meant to deal a steady amount of damage. I mean, you could say that about basically every class. In addition...
Posting dis in discussion because f0k ideas (this'll probably get moved anyway xdd) Assassin [IMG] Armor: [spoiler] Inventory/Abilities:...
They're there because CTF Is not balanced
Bump!!
I really wouldn't say ninjas pearls are OP in any context but capping. On recov the ninja really only has about 2-3 attempts to kill the flag...
Bit late, but... Game 1: [MEDIA] Game 2: [MEDIA] Game 3: [MEDIA] Game 4: [MEDIA]
Since the finals are now decided, I decided to create a hype video. gl nubs [MEDIA]
I really dun see the problem with this. It's not like you can really hide on a CTF map anyway xddd Makes the compass easier for new players as well
l0l how is that relevant. Are you saying an offensive ninja should kill 0 people?
I would disagree. The rule is in place because spamming that can make it impossible for a ninja to get to a pyro. And the "broken mechanic" of...
I thought that it didn't matter if ninja had sharp 4 or 5 for pyros? Cause it's a 3 shot either way just more damage?
That makes no sense. You said that insta-kills are bad, and yet now the design process is good? And when I mean skill based effectiveness, I mean...
l0l where did I say that. I said that "skill needs to be a factor" in laike the first sentence of my post. What I meant with the fact that skill...
That's more a problem with medic then soldier
imo yur both wrong. You can't go all one way or all another. Yes, CTF has to be fun, but at the same time skill needs to be a factor otherwise you...
Mage is mid-range, Pyro is a melee class that happens to have an explosive bow, and Elf is really more of a mid-ranged class. Also easily killed?...