Separate names with a comma.
Friendly fire is when 4+ are online, not 3. You also can't ally other teams.
I guess I'll take the time to address each of these issues. I'm not sure if you've ever played or heard of the practice server ColdPvP. It was...
Was fixed a few hours ago. If you see any teams with more than 5 players let me know.
The key is to not give up, even if it gets boring. I attempted to learn twice before I actually decided it was something I wanted to stick with....
Don't know if you've played recently, but you can now 2-3 hit a zombie in nether with a sword ;) (used to be 6 so)
As said before, this system is in BETA. It can easily be adjusted if need be in the future. The whole point of this system is to help prevent...
What seems to be the issue?
What team name are you trying to create? The old system still works, but it no longer protects you from damaging your friend and you can still...
That kinda breaks what we're trying to accomplish here :x We are thinking about allowing Elites to have longer/shorter names.
Today we introduced a new way to play with your friends. Instead of using the old /friend system, we will now be using a /team system on WarZ....
You can still allow up to 3 people online w/o friendly fire. Also, even if there's 4+ people on, they still wont show up on your compass.
You guys don't understand how we intend to make the team system work. There will be a cap of 5 (subject to change) people allowed in a team. If...
We already have something like this on WarZ, but in Java ;)
From what I know WarZ hasn't been lagging at all. When did this start occurring?
Now that's something I can look into. Maybe we can decrease the overall speed of zombies, and give them a 10% chance or so to be faster than normal?
Seems way over complicated for a server like WarZ.
Can't control players personalities unfortunately. Glad we're on the same page ;)
Z 100% implies zombies. Sorry if you were confused there.
Changed the damage given to zombies when damaged from a 2.0 multiplier to a 2.2 multiplier, also made it so it takes half the amount of sword hits...
KOTHs wouldn't go well with WarZ. Someone could be standing out of render distance just shooting a barret at the capture point. It's also way to...