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This will just give hackers a way more advantage than to what they already had.
It's a way for people to speak out their minds without having to comment on the thread regardless to whether or not it's locked. Think about it...
Thread solved. Locking.
While the range is lowered it makes the client lag less because you're not processing as many entities as you would be if the setting were at max.
The tracking range is a server side feature that we have lowered to improve client side performance I believe. Personally, I would like to see...
Can you provide a screenshot of the dc error and what shows up on the server list so we can see exactly what is going on?
Hasn't happened to me yet, but an interesting bug.
See, here's the thing though. You're not leaving. Edit: ninja'd
That's what chain tpa's are for.
Msr. Fire rate is really fast, ton of bullets in a mag, and deals a respectful amount of damage.
Try conncecting to another WarZ server. If that doesn't work, use the compass navigator on the hub server and see i you can connect through there.
Doesn't necessarily work like that. Your WarZ stats are saved to a database. The only thing I can assume is that the db corrupted and your data...
It's fine the way it is. There are more than enough chests in an area to loot that'll last 5 minutes in my opinion.
That's pretty mind boggling. I've never come across this.
That was the joke, he acted like he had a ton of stuff and made his death like a huge ordeal.
Dy1an362 is the alt he plays on. He doesn't like playing on Yoshi because he felt that he'd be targetted. :P
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Ive went 20 - 0 on FFA before. Thats about it tho. :x
I couldnt come on teamspeak most of yesterday and today because Easter + spending the day with my Mother. Other than that its been pretty solid.
It was implemented when auto respawn was broken. I'm guessing when auto respawn was fixed they removed the afk kick.