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Overall I have mixed feelings about the Scout/Assassin comparison. There is a lot to discuss, but I'll touch on my main points. Assassin can be...
No no this is all wrong... The Necro Pickaxe is the most important asset; it will be getting Knockback 50 whenever the Necro feels threatened...
As stated previously, removing Punch I in favor of something like Knockback on the sword or Power I on the bow would be optimal imo. Bowspam...
How NA are you?: Hello I am from California I would be a beach fella IGN: Cardona360 Discord ID: Cardona#8215 Main Role: Offense Main Class:...
One of the best staff members CTF has ever seen :smile:
Hey there, Pyro is a controversy of a class. One thing I know for sure is that most pyro players do not enjoy the class much at all. Here are some...
I agree and disagree, Mage can be incredibly annoying in the right hands but often ends up being an underwhelming class. In a 1v1 scenario, mage...
This is a very neat rework that actually keeps the core dwarf mechanics while making it less overly campy and immobile. I personally think that it...
After reviewing a few things, Water Element might be better off dropping Resistance I with these changes. Might be a little too much with the...
Rainbow Cow Steak is fatal within 48 hours of ingestion.
Seeing the sword buff and old wind come back is absolutely fantastic, as both a starting point and overall buff for now :D 1. This is an...
Imo it upsets the balance of the game; if you are one cap away from winning, there is no point in keeping up your defense since the enemy team...
I think pure element would remain fine inside the splash zone with these changes; it is meant to be powerful in places such as offense support...
You make a good point, the suggestion might be more biased since I prefer for each of the 3 no-armored damage dishing classes (Assassin, Ninja,...
Yes that is part of the motive, along with providing a more solid role for elf overall and giving the elements more teamwork with each other...
1) Not too sure about this one. 2) This was one of the best ones in a long time and brought a ton of new aspects to the game. A step in the right...
This was pretty successful I'd say, nice job staff team!
Thank you for the feedback! The main purpose of the damage boosting ability is to introduce an entirely new mechanic into the game that not only...
I have posted a couple of threads in the past to suggest some tweaks to the Elf class. Based on the feedback I have collected overtime, this is a...
Thank you for your feedback. Our definitions of a CTF map are different, which is totally fine, but I'm only concerned if the heads will actively...