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If the enemy team knows what it is doing, teamwork is needed, believe me. The problem is more like: Whos actually playing the objective (capping,...
Its a really nice idea, but steak has always been an important part of ctf and I wouldn't want to have it changed. Although some classes could use...
Too obvious: @freerider14 + @VN2004 He even took his pants off....
And I thought archers were annoying because of their oneshot kill. 1 dmg per 1.5 blocks means 10 hearts dmg at 30 blocks distance...basically...
you had to overdo it, right?^^
looks nice, but there goes my hiding behind the banner XD
"gl and hf"
Well, in a full game, if everyone would play the objective, then capping would become a nightmare. Or at least pure chaos. Usually there are ways...
winter is coming
Assassin is very much balanced imo. Actually, it is quite important for recovering, and it can take a decent amount of skill to recover for...
Kingdom Island, me with flag on my way back to my own. Throwing Pearl very far, jumping into void to avoid getting hit by enemy ninjas. While...
Saturday night adventures on brawl ctf... @TeamAlt @Gh0st__ [SPOILER]
green ninja spottet :O
That's a very well conceived concept. Especially the cooldown I asked for in another thread seems to be very appropriate. Maybe the cooldown on...
Yes we can, each class should fit a purpose. That's just the thing people dislike about chemist: It can do anything too good. sry, but that's...
lol, rekt.
If a class would be only about clicking your team mates, it would be boring, wouldn't it? And since it is pyro's main counter of course it plays...
1. I agree Heavies are UP atm 2. Giving them no knockback is a nice idea, very well fitting the class. (@SoCool +1) But we should keep in mind,...
For me, it used to be Billhelm. I still watch some of his awesome CTF Videos from time to time lol...
@TOM_SAYS : I appreciate your effort and having people think about the class balancing or inevitable changes (like MC 1.9) is just how a forum...