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I love poetry and this is beautiful c:
A massive exploit was found and hopefully will get fixed whenever JoeMelsha gets around to fix it.
This randomly happens when the CTF game will glitch bug out at the beginning, when one player captures enemy flag and brings it to their flag, it...
For AWP one-shotting a full iron completely, the damage would have to be 125 on a headshot (250), the full iron reduces the damage by 60% and it...
It really depends on the type of Nuke you're going for. Double nuke with skull/iso is easy, however if you ever use other weapons that aren't...
And it is also one of the few maps that isn't large, involves major spawn camping, and the infect can actually win against people who camp. I love...
More things to add. Orange's coding on war is all wacky and broken, it's near impossible to fix it. To make infect balanced, increase the spawn...
4 kills? That's cute. There's been plenty of nukes where nobody gets any kills :p
In the next forever or whenever they have time to code it after WildWest & War :3
That would make sense, my bad :p
Lemme just goup down a few pasta cans after sustaining a Barret .50 Cal to the face along with my chest being blown open by shotguns, who needs...
Oh Sigyboo, aren't we going to fix these maps? @Signatured :3
Hopefully it's not worse than 9x10, 10x10 would be great though. So lets assume that when somebody uses the AA-12 is fighting a full iron (60%...
I'm having trouble of figuring out if 14x10 (140) would be even good for it but that would render the M10 slightly useless. 9x10 maybe?
So there was a comment about @Ritzy, In all sense on WarZ I would like to see the AA-12 do more damage than it does per shot and I would also like...
Welp, that was quick on those threads. You like a bee on the forums, buzzing around & makin' sure everything's swell.
Here's what I thought of, increase the delay of M10 between comboing by 0.2 seconds but increase its damage output by a bit more so the Spas...
By either 1 or 2, which isn't a lot but now I'm seeing where the M10 falls into the "ehh.." position.
M1014 Fire Rate 50 RPM Fire Mode Semi automatic Reload Time 2.9 seconds Magazine Size 8 Damage High Recoil High Range 18 Hip Accuracy Low Aimed...
Well, if you can give out the actual base damage stats of how many pellets, x damage per pellet and I can work something out with it.