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How so? Ray would still be very effective for infect, just not lethal.
Wouldn't it be really simple?
Okay, straight to it: Ray does a 1 hit kill to any zombie in the splash radius and a 1 hit to anyone directly hit Rays accuracy is increased to 1...
TBH then it would be like the LAW, except with way less ammo.
IDK if that's a good idea either: medic on medic healing has a place. Also, medics could infinitely heal the carrier every second so recovery was...
No, however I do like the idea of a few-versus-many. Maybe do that, where the few get 5x exp per kill? IDK. Sounds spawn-campy to me.
The Deagle is semi or fully automatic, and I'd be scared of any gun that fired faster. I've dropped three guys in 3 seconds with one round of...
Well, here's my issue: Im fine with a one hit kill gun. I'm fine with a one hit kill gun that has 100% accuracy. I'm fine with a one hit kill gun...
The reason that medic has the 15 second cool down is to prevent infinite medic teaming. That used to be a problem.
Ray shouldn't have 100% accuracy, buy that's it IMO.
Damn good
Amazing TY so much.
I was fooling with the software, so I put in random numbers.
| name = MA5D | picture = https://www.brawl.com/attachments/25946/?temp_hash=7ecfa14d68492738380f05fc80746f39 | below1 = Unlocked at: Level 900 |...
TBH I like the idea: it would open up some zone 5's and 6's for whitenames.
Agreed. On offense, there are more people to kill than there are allies with you. You shouldn't kill someone repeatedly.
Line is crossed when you've been the sole ender of a person's life for their last 10 deaths IMO.
So do I, but I know BASIC java, which means that if I can do it, anybody can.
When a medic never heals you: Doctor who theme song
int kills = 0; boolean 100kills = false; (insert previous code here) if (kills > 99) { boolean 100kills = true; }