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This is really kind of easy to code, but hard to balance. This might be cool for an update to 2.0, but not as an immediate addition.
Soldier: Defying Gravity from wicked. Fashionista: Gangdam Style by Psy
People don't understand that you hit to heal very often though... other than that I'm iffy on some of this but overall it's good.
TBH it should be 32x, since most players like default War pack res. or better.
No
Mage: Katy perry firework
I don't think Mage should be nerfed, if time is going to be spent on it it should be reworked.
Mc build is way more map-making friendly than creative. And more noob friendly. And more experienced builder friendly. The rank system really shut...
TBH archer is not nearly as much of a problem as soldier chemist and pyro RN. And I recover all the time on medieval siege.
No, no, and no. Low level guns should be like this, otherwise ISO and skully will be unbeatable.
Seriously? Waterfall? There's a damn good reason that map is gone.
Really? I find elf to be somewhat... useless in objective gameplay. Yeah, sure, it has power in non-objective, but if it can't really cap or...
I agree that elf and Mage need tweaks to become objective based. Everything else: HELLA NO. Remove Mage: are you serious? Removing a class is not...
If there's spam you can just screenshot and report.
Sorry, it's been a while since I worked with server plugins.
I'm pretty sure it'd take 10 seconds to code because it's bukkit, already in there, so yeah, I'd say +1
Except in this case banners are both ugly and work poorly.
Not me, I'm a controlling jerk. That's why I work best solo.
The fact that it can build up a massive healthpool over time makes it impossible to kill once snowballed unless you play as pyro, assassin, or...
Two words: It snowballs -1 for this reason.