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Spending way too much time flag shooting only to realise it's my own flagroom.
The archer instant kill is completely unfair, at least assassin has the potential to be effectively countered, archer has zero risk and a very...
Heck
Archer does dominate long range, saying it dominates both long and short range is a bit of an overexaggeration; it's definetly stronger than it...
Quick question, would the water arrow lose the ability to put out players on fire if it has a potion effect?
This, uh, doesn't make a lot of sense, care to elaborate? Other than that, I wouldn't be totally against trying it. You seem rather insistent...
Generally, if someone isn't fighting back, it's pretty easy to notice, and thus, stop hitting them. But hey, if you want to kill them, go right...
^^yes please As an added suggestion, lower automatic fire rate and knockback, prompt engineers to hang around and manually use turrets.
Quite a few players as of late simply have too many credits, perhaps you could put more energy into finding a good way for players to use their...
couldn't agree more, that's why it's already in the thread :^) This was discussed in the making of this idea. More often than not, it's the first...
Yeah, I see what you mean; definetly could be lowered. Keep in mind, in order to recieve that large amount of credits, the carrier has to actually...
Attention: large update The title maybe a tad misleading, bear with me. An idea similar to this has been brought up in the past, notably by...
You're welcome :3 . I don't cap often, and I've never been killed by the forced unblock, although the possibility has crossed my mind. I've...
Guess it depends whether or not the player in question wants to actually play or not. Option for either queue or spectate could be implemented.
Pick the one that you'd enjoy playing the most and that fits your play style. It'd be better to completely master one class before trying to learn...
Welcome to the forums, Aks.
Good luck on the app Grenzo!
Another excellent thread, as always :finger:
@VN2004
This would work a lot better than what we have now, the stat pages always take forever to load; nice idea.