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Hello, World edit commands don't seem to be working on build. When I try something like //pos1 and //pos2, it's as if the commands aren't even...
[IMG] Taken today, a few hours ago on CTF. Not a staged screenshot, I promise. [img]
[img] Spawnboxes need to be updated...
Rocky ruins needs more archer cover. It's way too easy to spam headshot spawn and other places on the map.
Woo hoo! Second place! As much as I dislike medieval style maps in CTF, I look forward to seeing many detailed medieval castles (and other...
Add restrictions here please on platforms I, thank you [IMG] And on the wooden bridge out of the flag room on the western version of kill creek....
When I first spawned on the map, I was looking inside the houses for the flag. Even with the beacon, the flag isn't obvious at first where its...
That may have been true years ago when the MMR were first made. Since then, both classes have had changes to them. Why not give them a shot?
It's a reskin, except for the flag room, which is completely different. A complete rework of the flag room, if you will.
The topic of this thread is not to debate the existence of classes. It's to discuss why the MMR should (or should not) be amended to allow necro...
A few of the original maps are pretty big... let's see how they work out long term. Also, good work to the builders of Valley of Siege. It looks...
Kev, your points on dwarf I agree with, so I'm not going to mention anything with respect to those. Personally, whenever I've gone on offense, I...
I am interested in hearing about additional problems that my two proposed restrictions don't resolve.
All I've suggested is that flag carriers don't camp with engineers (which could arguably fall under section 7 of the MMR anyways, considering...
Okay, broken engineer spots. We have ways to prevent engineers from placing structures in such spots. Problem solved. Camping next to an engineer...
I forget! :( It was made in one of those "request a sig" threads a few years ago.
@gamren , I'm interested in your thoughts on a question I posted previously: If teleports were banned, then that would put many of your concerns...
Yeah, it's true engineer teleports can be used for a quick capture. But engineers can also be killed fairly quickly, as can their teleports. Even...
That quite depends on how one plays the class. In theory, every class could be crap for competitive play. Just because a class *could* be bad...
So? How does it being a campy class make it OP in matches?