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I really like how you managed to shift the gameplay from being purely mid based to the sides, and new pathways as well. Love it, good job Xel!
The idea itself sounds interesting, but I just don't think this would move Necro anywhere from where it is right now. Necro needs to have some...
That was quite a mess, but oh well. Well played both teams! Scores: Blackout: Red Team 5-0 Blue team Dragon Valley: Red Team 2-0 Blue team Valley...
@Decelvice dlcvic :)))))
I think adding signs with directions at spawn would help as well. Overall, I really like the map. The original Sphinx map was an absolute...
I like your damage potions increase. Health potions not taking up mana sounds like an interesting idea, as nothing really could go wrong with the...
I have a feeling this would make Engineer even more campy than it used to be. First thing I thought of when I saw your teleporter idea is: Extreme...
I won the junior slovak league in football (soccer) twice and was a runner-up once, winning the trophy for most assists twice, so I guess I'm...
Some interesting ideas. I really like the offensive idea, as this would make Elf a much more effective class in offense, especially in...
@bartp2000 (he changed his name and i dont know his current name), @krookaexpert , and I remember a name starting with celticsfan, which I can't...
The ideas seem nice, but I'm not too sure about less damage from lighting spell. Instead of reducing the damage given out from lighting spell, I'd...
For the reduced healing part - if the healing from medics is halved, does that mean Medic only heals 5 hearts? Or does it take the player's...
I still think that would be a little too harsh. If this idea was to be, dying for Assassin would be an extreme risk that it cannot afford to take,...
This is a good idea for a base for a class. Of course, the placement of these items would have to be heavily regulated like Engineer's items.
I've thought of this idea in the past, however I came across one thing - Assassin's usually die if they fail their assassination attempt. This...
Please make sure, if you haven't already, to put restriction signs infront of the spawn exits, so Engineers can't block the exits and trap people...
You shouldn't take this as a bad experience and never try again, but instead try to take the criticism and see what you've done wrong. I'm sure...
Currently, it seems like killing Assassins is almost pointless. As most maps have their flagrooms close to the spawns, killing an Assassin in a...
While I agree with most of the things you said on the thread, I disagree with the no-fall after using the eye of ender. I believe taking fall...