Separate names with a comma.
Thank you very much for taking the time to study and reply to my argument. I'll just keep to your summaries in my response for sake of space and...
Okay, again, the trend being to go on the sides is the problem. And yes, the point is to avoid people when you have the flag -- but it shouldn't...
Meaningful conflicts means that the fighting and killing that occurs in the middle of the map actually affects the game. The issue is that people...
What I mean is that the process of stealing and recovering the flag is almost always either much too easy or much too hard. This is because the...
The point is not specifically about Ninjas being a sucky class -- its about how the metagame has been screwed up by map and class designs; they...
Well, that's more to my point: classes shouldn't be *useful in certain unfair situations*, they should be *useful*.
Well, thank you for asking. Although I don't agree with *everything* this post suggests, I find it much better than the current structure; it is...
Yes, they are too easy and quick, but other times they can be agonizingly long
GUYS, THIS POST IS NOT ABOUT NINJA-CAPPING! I was simply using it as an example to illustrate the actual problem I'm presenting: the metagame is...
I know it's a game and map design problem. As I said at the start, ninja-capping was just what i used as an example about the map and game design...
Do you actually think I would make this post with 8 minutes of experience? I've played for about 4 years. My point is that most games of CTF...
And what does CTF being a team game have anything to do with the problem? CTF is about capturing the flag, and it needs to make that goal...
Firstly, it is only easy for a pyro or heavy to kill a ninja if said ninja willingly engages himself to fight said classes, which, if he's going...
The following is used as an example to emphasize a design flaw in CTF, not as a specific complaint against certain classes: A Ninja as it...