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Just like the real cod you could have some funny moments with this for example blinding a guy shooting him twice then blinding him again to get...
Yes, just like in the real cod.
I think adding a 0.5 heart damage or 1 heart damage when you get hit by a flashbang would be a good addition. I personally would love this cause...
In my opinion the most efficient way is either to use the old spawnprotection, make more spread out spawn points, or like I suggested make 3...
Completely switching around the spawns I personally think wouldn’t work but for example moving both spawns 20 blocks to the left would work better.
Although it would make more sense, not only would it need some coding work but I think this could look very laggy in game along with the fact that...
Sniper: This would be hard to code and could cause glitches in the first place. But let’s say this does get added, how would it affect the damage...
Hecc reports broken, anyways good month
It sure is simple to make but not necesarry
I mean if the developers have time after fixing so many things about mc war sure why not. But for now not necesarry, it’ll take less than a second...
Congratulations well deserved.
I think this could cause some very annoyed players, just imagine you’re on a 24 killstreak or something or just doing good in general and you walk...
I just don’t see the point in adding it really, it’s not like very easy to code probably and if you just have a few ammo boxes around the map that...
Streak and perk bandolier and resupply would become useless due to this -1 in my opinion
Have a lot of fun where are you going to btw?
But very hard to code
The map is done within 3 days and I'm very happy to show the final result. I personally think it turned out great and ofcourse thanks to @Celezian...
Probably not a crucial thing to change or maybe just forgotten about it.
Hmu on discord so we can start soon maybe, I made a small start already.
https://www.google.nl/search?q=NoseHair+Canals+bf4+tdm&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjkuOO3lvHbAhUSLFAKHQEECrQQ_AUICigB&biw=1919&bih=902#img...