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Necro should have his zombies deal the damage and not himself. It would make way more sense to me if he just got knockback to knock people into...
With some reworked version of instakill pyro wouldn't need extra armour for it should be able to actually deal enough damage to defend itself. The...
It's not the damage receiving that needs work, it's the damage it does that needs a rework
Disbanding BK
a compromise between old pyro and current pyro, adding back instakill. Fyi instakill was removed because Chap wanted to have instakills removed...
Credit farming will result in a stat reset and credit reset. You should probably not do that
Heavies and soldiers are easy to light on fire if you'd use the fns properly, the problem isn't the setting on fire, it's the damage aspect, the...
Absolutely not, pyro is terrible at this point, with the medic sharp I buff and buffed heavies literally destroying everything there's no way a...
That would basically result with the same problem as punch I right now, the other player is barely able to touch the archer because of the...
@hamzacx
I don't like the heads remove them thanks
I never said I wanted a shovel, hitting people with a shovel deals the same damage as hitting people with your fists, I want the pickaxe but with...
The right click wind element is actually used frequently by any decent elf player, I cannot deny water element does seem a bit useless at this...
Interesting idea, only 2 problems with this. 1) I don't think elf really needs a rework at this point, it seems pretty ok in the current meta. If...
On the poll I voted for the pickaxe thing, I don't like the idea of it having sharp I though, just pointing that out.
Apologies, haven't read that. I'd be down to play it buuuut I don't think you can actually make a fair setup, which is something chaos mentioned?
If you'd really want to give these classes a rework, make suggestions for pyro. Always has been the core defense and the best thing to use against...
Suggestion: hence archer instakill is actually needed on a lot of maps to do stuff on defense/midfield/recovery this should not be changed. This...
1st of all, flag carriers will most likely have more than 2-3 players defending them including a ninja / class that deals a lot of damage in a...
I don't think this would work out, as said above, some archers are particularly good in 1v1 and I seriously doubt setting up 1v1s between "ctfs...