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@hallopiu thats the scariest thing g I've seen in years.
Just get the hell over yourself because the community wants it to change. Banners look stupid AF
I want a broken class... Oh wait we already have a lot of those.
I'm expressing an opinion. Please respect that.
No difference to gameplay? The banners have not hitbox. Pearls can be thrown through them, arrows can be shot through them, and most importantly,...
We have unbalanced kits that haven't been fixed for over 2 years. We have glitches that don't just hurt the game, they defeat the whole purpose of...
Can I be pancreas? Mine doesn't work IRL so... Fitting?
Wait... The flag timer when dropped allows for a chance for the team to pass off a flag at the risk of it being recovered. It's quite useful....
Well, instakill a certainty belong on archer. That's for sure. But I see that as a fun-lets-go-kill-people-class when you use the kill. Pyro, the...
Okay, here's my idea: Pyro gets a slight nerf to its instakill that makes it harder to execute: When a pyro hits a flaming target, the pyros exp...
Now all we need are inventory saves
It's ok... The TP back thing is OP for caping.
I'd put this in resource packs but there doesn't appear to be a place for them... Anyways, this resource pack makes things make much more sense...
Nom, can we get saved inventories? I keep healing people on the other team as chemist.
We don't need proof. It's a simple "hey coders please look at this"
Agreed
I like the layered instakill, but I'm not a fan of lighting yourself on fire. Perhaps another way to charge up the axe?
I know, but it wasn't really hard to figure out that the wood stick with the dropped item on it was the flag. I legit had more trouble finding the...
Disagree. Flagpoles had 1 thing that banners don't, won't, and never will: A hitbox. This actually gave the defense a slight edge and it broke the...
Just saying the timer for flags was 0.5 seconds regular 1 second for ninja. A second is a long time...