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Idea Area Restrictions on TPA

Discussion in 'MC-WarZ' started by Javed, Feb 9, 2014.

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  1. SALSAA

    SALSAA Well-Known Member

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    New idea for it (using several peoples ideas):
    • 53 second cooldown
    • Can't use /tpyes or /tpa if you were hit in the last 30 seconds
    • If an enemy is 30 blocks or closer, you can't tpa or use /tp
    • Can't tp anyone more than 500 blocks.
    • Has a 5 second fatigue 3, slowness 2, weakness 3, blindness 1, or nausea 2 (choose 3) once you are teleported (a vulnerability effect from teleporting)
    I think this is good enough for a proper nerf and WarZ might not be pay-to-win if this nerf is implemented.
     
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  2. Paul

    Paul Well-Known Member

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    How about a cooldown on /tpaccept. :stuck_out_tongue:
     
  3. IronRaven

    IronRaven Well-Known Member

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    Ooooo... Interesting idea. So they'd only be able to teleport 1 person back every __ seconds? I like it.
     
  4. anakinschroeder

    anakinschroeder Well-Known Member

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    yeah nice idea mario
     
  5. THEBORINGGAME10

    THEBORINGGAME10 Well-Known Member

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    I like the idea, although it would get annoying if there are no enemies having to run out of the town every time your team wants to tpa. I think GreenPeas_'s idea is good.
     
  6. Paul

    Paul Well-Known Member

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    That's what chain tpa's are for.
     
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  7. NeonIce785

    NeonIce785 Well-Known Member

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    I actually do know on a different server there's this pvp log plugin where if you get "combat tagged" and try to teleport away it will say "You can not teleport until you are safe" What if WarZ had something like that?
     
  8. etano

    etano Well-Known Member

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    Maybe each time you die the cooldown goes up.
     
  9. BTDSnipez

    BTDSnipez Member

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    Yes, indeed this would make warz more challenging
     
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