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Sniper Weapons: Class Analyzed and explained Part 3 of 3 in a series

Discussion in 'Guides' started by Dathamier, Feb 25, 2014.

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  1. Dathamier

    Dathamier Well-Known Member

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    Now on to my personal favorites (of course) the sniper class. Ill try to remain as unbiased as possible and try to add in some of my personal tips/loadouts/strategies. Don't worry, it shouldn't be to much to deal with.
    Happy reading, hope you learn something!

    -Jkzoom


    Sniper Class
    The most powerful thing that the snipers have to offer is the ever iconic headshot. Not only is it able to dispatch enemies in one shot, but that one whole gun wielding lunatic thats not going to kill you, or your teammates for another five seconds. The whole objective for the snipers is to get an EMP and keep there team alive. However, this can be a double edged sword. As players(such as myself) will take the team's survival to far into there own hands and die as a result. The worst thing to do is rush in, lose your killstreak, and give the team a point. One of the main weaknesses of the snipers are there ammo loaded, as well as it's ammo capacity. Most new snipers try to play like an automatic by rushing the offense and trying to land quick head shots and cleaning a room. The ammo and the firerate get to these players as most heavy snipers take at least a second between shots to fire. Always keep track of your ammo, and please try to stay clam while playing. Snipers get lots of hate about hacking and OSKing from across the map. The problem for players without thick skin is that they can become distracted or even angry. Your ability to take confidence in your shots degrades the more upset you are. This means that players without a good mental barrier from hate comments should be a sniper. Remember to move as a unit while playing sniper as well. You need someone to keep you alive. Only elite snipers can rely on there reaction speed alone to save them, never be alone as anything less then a really strong sniper. Thanks for reading my block of text, I appreciate it, I will now discus the individual weapons in a breakdown of there play style as well as there pros and cons.


    The L118a: This is undoutably the best sniper for beginners out there. With nothing truly lacking in it's play style, the L118a can switch from a rushing offense to a running defense. Even older snipers can learn from the versatility of this fine weapon

    Pros: Excellent versatility, Decent body shot damage, long range
    Cons: Lower firerate then necessary for it's damage output

    The Dragonv: The first Rapid fire sniper rifle that is unlocked, the dragonv excels at mowing though lines of hostile forces quickly and efficiently. Ammo conservation is a must here as the shots fire quickly.

    Pros: Fast firerate, Quick reload time
    Cons: Bad accuracy, poor ammo in reserve, bad range

    The Barret50c: My personal favorite. This beauty of a weapon can cover, suppress, kill efficiently, and pick off stragglers. The primary drawback to this gun is it's horrible rate of fire, which I have timed to about 1.5 to two seconds between shots and a 6 second reload time. Keep this in mind when using this gun, the firerate and reload time is this gun's undoing. You NEED a good team to survive, which is primarily why I made the EST in the first place (fun fact). This sniper rifle is easy to use, and very hard to master. This is NOT a gun for new snipers, please try and practice with the l118a(the barret's baby brother in a sense) for a long time before trying the barret out.

    Pros: Huge damage, Mega range, amazing if you've trained with it
    Cons:Bad learning curve, long reload time, slow fire rate, you need to rely on your team to survive

    The MSR: The msr in a nutshell is a really slow firing, headshoting, automatic weapon. It excels at flanking and close quarters spraying. I know that one of my clan members is deeply in love with his MSR, almost as much as me with my barret, and for a good reason. The MSR can mow down a line of hostiles in seconds, making it one of the most opportunistic weapons in all of mc-war. The primary drawback is it's greatest asset as well, like a double edged sword, the MSR fires so fast that you can eat though it's chamber in a 1.5 seconds of continuous fire, this makes ammo conservation almost impossible as a quick tap of the right mouse sends two bullets flying instead of one.

    Pros: Ridiculous firerate, decent range, damage is decent, killing power
    Cons: Ridiculous firerate, long reload, low ammo, large knock back

    The L120_Isolator:The most iconic sniper rifle, as the most hated, the L120_isolator is the bane of any player, anywhere, at any time. With a stupidly high ammo capacity, one shot capability, barret50c range and bullet speed, and only a five second reload speed makes this gun the most potent killing machine in existence. Many players are drawn to the iso for it's power and rushing capability, but sadly, most players don't actually know how to use it to it's full power. The reason for the iso's popularity is, like the skull-crusher, allows the player to rambo. Meaning 0 team play. This is why, personally, I don't like iso users very much due to the fact that they don't help the team because they don't need to. Thats my opinion, please don't flame me.

    Pros: High rate of fire(considering), OSK, Fast reload time(considering), very long range
    Cons: Low number of shots loaded, hate from other players

    The Disassembler: This is a very interesting gun. With 30 shots loaded its the obvious choice for people that want to spray. But it's fast firerate and deceptively small ammo count makes this a very underpowered and underrated weapon. The whole point of this gun is one of two, and you need to specialize to do this, you are either a front line fighter. Or you are a long range sniper. This gun doesn't do well in 1 on 1 situations, especially if the enemy has the ability to OSK you (any sniper) because most players panic and hold the attack button. Teamwork is key with this gun as it is difficult to make snap decisions while wielding this gun. However, if the enemy is lead to you, then thats an easy killfeed. The dissembler relays heavily on momentum, try to do a "headshot headshot headshot" instead of a "headshot, hide....., headshot, hide...." tactic. This gun is made to be engaging multiple targets with support from your team

    Pros: High rate of fire, huge number of loaded shots, clean killing capability
    Cons: Deceptively small amount of ammo, really bad alone, has a long reload time, poor range

    And there we go! thats all three classes! Yay me!
    Feedback is always appreciated, please say whither or not you guys want me to make a pistol guide. Ill make it if you guys want it!

    Thanks for reading -Jkzoom
     
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  2. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

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    Very nice guide, only one thing:


    Its dragunov :stuck_out_tongue:
     
  3. Parkman1221

    Parkman1221 Well-Known Member

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    Nice guide!
    Maybe pictures to make them more visual.
     
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