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New map layout

Discussion in 'MC-WarZ' started by chickenputty, Mar 6, 2014.

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  1. IronRaven

    IronRaven Well-Known Member

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    • Like Like x 1
  2. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    If the map is going to have a good amount of water, we should have a harbor filled with rusting hulks of ships which I could make. Also, we should have at least 4-6 places that spawn tier 3 gear so its not just 1 place to get decent gear. With more tier 3 item spawn locations, the action over in the tier 4 gear area will be more.
     
    • Agree Agree x 2
  3. epN00BHuNT3R

    epN00BHuNT3R Member

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    i just had a random idea
    what if all loot spawned in every zone except it was just like really rare in zone 1 and somewhat less rare in 2 and so forth
     
  4. Chongis

    Chongis Well-Known Member

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    Is it going to be bigger then the map there is now ?
    Besides that good ideas.
     
  5. bob8is8cool

    bob8is8cool Well-Known Member

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    The high zone cities shouldn't be near eachother, as they are in the current map. People just run between the snow and nether looking for people They should be furthur apart.
     
  6. Signatured

    Signatured War 2.0 Developer

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    Putty put his art skills to work I see :stuck_out_tongue:
    I like the layout as a whole, but I do agree with there being a lot of water. I guess it will give boats a purpose, though. Is there going to be a "Snow" area (I may have missed it)? I enjoyed the snowy biome part of the map. Looks good in sketch, can't wait to see the final product.
     
  7. YummySodaPop

    YummySodaPop Active Member

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    is the volcano nether???
     
  8. Seventh_Elf

    Seventh_Elf Well-Known Member

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    Too much water = A lot of boat-loggers............. or runners/avoiding combat
     
  9. knight_cambria

    knight_cambria Active Member

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    My ideas:

    I'd like to the constructions of this map more like the ones in The Last Of Us: cracked buildings with vegitation growing in them and destruction everywhere.

    Maybe there could be a scientific lab in the tropical volcano, it could be tier a 6.

    Perhaps we could have the spawn areas around the edge of a circular map, and the better locations further in, with 1 single location, maybe a military base, harboring the best loot.

    NO mix of modern and medieval towns. The map needs to flow with no sudden era changes.

    Secret rooms full of chests! They can be parkoured to or found

    I like the idea of bottlenecked locations such as bridges for people to set up ambushes, which would encourage people to take safer routes and explore a bit.
     
  10. TheWubbaDucky

    TheWubbaDucky Member

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    Thats goooood.
     
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