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Idea Remove Login Protection

Discussion in 'MC-WarZ' started by Mario, May 31, 2014.

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  1. Spykryo

    Spykryo Well-Known Member

    Joined:
    Jan 31, 2014
    Messages:
    368
    Ratings:
    +128
    It is both ways.
    Added
    If there was someone who just spawned behind you, you could get killed without being able to kill the other person who just spawned,which will be unfair.
    Unadded
    If you spawn near a group of people without the login protection, they would kill you on the spot.
    If you unadd it, it wouldn't be fair to the person who spawned. If you did add it, or in this case, just keep it, you wouldn't immediately die.
     
  2. PhantomRider22

    PhantomRider22 Active Member

    Joined:
    Apr 5, 2014
    Messages:
    430
    Ratings:
    +19
    +1.... We need less, every time I login or someone else logs in, it's unfair because it gives you a few seconds to get prepared to kill them, or them kill you...
     
  3. 3GHzi5

    3GHzi5 Member

    Joined:
    Aug 24, 2013
    Messages:
    85
    Ratings:
    +16
    I don't know about this one, I disagree because I've logged on to servers many times with people looking right at me and shooting at me before I even realized. Spawn protection has helped me out more than really ruined my "element of surprise", I'd like to see it stil in the game at least, even if it's shortened.
     
  4. Jingca2012

    Jingca2012 Active Member

    Joined:
    Aug 6, 2013
    Messages:
    364
    Ratings:
    +51
    Ya... Bad idea... The servers always make me install the texture pack and when I use lucky pops texture, it lags for 2 secs so then if I logged on near a group of people, I would be killed instantly while trying to get texture on
     
  5. chickenputty

    chickenputty License & registration?

    Joined:
    Jul 28, 2013
    Messages:
    7,724
    Ratings:
    +5,463
    Discord:
    Putty#9999
    Convince Mojang to make clients preload before they enter the game or something fancy like that.

    Here is how a 'vanilla' bukkit server performs with a player relogging and dealing damage (to each other):
     
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