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Typhoid Buff

Discussion in 'Ideas' started by Usp45, Jun 3, 2014.

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  1. F1r3tar

    F1r3tar Highly Established Member

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    Personally, I think the damage on Typhoid is fine. The only reason it's too UP is because of limited ammo and range. Both those should be buffed.
     
    • Agree Agree x 2
    • Neutral Neutral x 1
  2. ZMan_2300

    ZMan_2300 Well-Known Member

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    Yes please yes! the model is way to op compared to the Typhoid or Spas. Both of these needs buffs
    +1
     
    • Like Like x 1
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I've gotten a few higher streaks in infect and EMP in TDM, but I'll have to agree. Give us 64 rounds with increased damage output.
     
    • Agree Agree x 1
    #23 SoMuchWinning, Jun 4, 2014
    Last edited: Jun 6, 2014
  4. gamer1019

    gamer1019 Member

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    I have to disagree with you typhoid is actually a pretty good gun. So i don't really think it needs a buff.
     
    • Neutral Neutral x 3
    • Agree Agree x 1
  5. Snail_5_

    Snail_5_ Switched Accounts "Phobia"

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    As @gamer1019 said, Typhoid is a really good gun. I don't use ShotGuns, but if I did, I'd use that over Model.
     
  6. TheSinisterOne

    TheSinisterOne Goodbye

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    Exactly. :V
     
  7. FritzzMC

    FritzzMC Well-Known Member

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    You have my +1...
     
  8. LeTim

    LeTim Well-Known Member

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    yup {+1} It needs to get buffed
     
  9. Usp45

    Usp45 Well-Known Member

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    The damage needs to be buffed a little so it can actually kill all the time in it's 3 round burst.
     
  10. thesquook

    thesquook diddy amin

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    Everybody says that with scav it is very useful, but if you do two shots on an enemy, you have spend 6 bullets and scav gives you 5. AND I know I then just can use python, but sometimes I need 9/12 bullets to kill the enemy, and then I get stuck much of the time on python when I use typhoid.
     
    • Agree Agree x 1
  11. LeTim

    LeTim Well-Known Member

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    Ehm, don't you get 1/4 back of your ammo ?
     
  12. Usp45

    Usp45 Well-Known Member

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    It was supposed to do that, but orange changed it to give a set amount of ammo back.
     
  13. Krcoon

    Krcoon Well-Known Member

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    I use typhoid all the time... It's usable as is... But i think it needs more recognition, GIVE IT A BUFF!! +1
     
  14. _Lucky7_

    _Lucky7_ Member

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    typoid.... dat is worse den kit shotgun..
     
    • Disagree Disagree x 1
  15. starbo1034

    starbo1034 Well-Known Member

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    Move the moddel to the pristege side, move typhoid to spas24 slot, move spas24 to moddel's old spot.

    Logic.

    Moddel
     
    • Disagree Disagree x 1
  16. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Here is my suggestion: nerf the model to have the same damage as the current typhoid, but with a 1 or 2 heart damage buff. As for the typhoid, give it the damage of the model1887.
     
  17. Usp45

    Usp45 Well-Known Member

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    Then the Tyhoid would have a 3 round burst, with a 1 shot kill .-.
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  18. Begett

    Begett Well-Known Member

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    A eZ +1
     
    • Agree Agree x 1
  19. greendog1864

    greendog1864 Member

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    Just did some quick research on the Typhoid... It is actually called the HS-10 and is described as a medium range shotgun with decent power. When using the dual wielding attachment it becomes the 'Typhoid and Mary" which has higher damage, larger magazine, and more ammo. Link to the wiki page right here. Anyone else think there would be less ray guns in infect if we could dual wield typhoids? thats what I would use haha
     
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