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Ithaca 37

Discussion in 'Ideas' started by starbo1034, Jun 10, 2014.

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  1. FritzzMC

    FritzzMC Well-Known Member

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    Oh, i didnt read it all. But still it's very OP...
     
  2. iMacro

    iMacro An Essential Meme Maker (^:

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    Oh I see... My mistake 2.5x10... Can still wreck 2 people at once
     
  3. starbo1034

    starbo1034 Well-Known Member

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  4. Zippy999

    Zippy999 Well-Known Member

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    Maybe you could make a config file for us?
    Text for it below:

    //The Name of the Gun
    gunName=
    //The Item ID of the GUN
    gunType=
    //The Item ID of the ammo that the gun uses
    ammoType=
    //The amount of ammo your gun needs
    ammoAmtNeeded=
    //The delay (in ticks) before you can shoot again
    bulletDelayTime=
    //The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
    reloadType=
    //The amount of bullets your gun fires per burst
    roundsPerBurst=
    //The amount of bullet your gun fires in a group
    bulletsPerClick=
    //The damage PER BULLET (20 damage = 10 hearts)
    gunDamage=
    //The amount of health subtracted from the player when hit (ignores armor)
    armorPenetration=
    //The max distance the bullet will travel
    maxDistance=
    //The speed of the bullet
    bulletSpeed=
    //The accuracy of the bullet (the lower, the better)
    accuracy=
    //The accuracy of the bullet when aimed in (The lower, the better)
    accuracy_aimed=
    //The accuracy of the bullet while crouched (the lower, the better)
    accuracy_crouched=
    //The amount of blocks a gun will push you back
    recoil=
    //The amount of blocks a player hit by your gun will be blown back
    knockback=
    //Whether or not your gun can aim
    canAimLeft=
    canAimRight=
    //Whether or not you gun can headshot
    canHeadshot=
    //Whether or not your gun can aim with the left or right mouse
    canShootLeft=
    canShootRight=
    //The radius in which an explosion will reach
    explodeRadius=
    //The amount of damage an explosion will do
    explosionDamage=
    //The radius of fire that is created by a gun
    fireRadius=
    //The message displayed when you are out of ammo
    outOfAmmoMessage=
    //The message displayed when you do not have permission to fire a gun
    permissionMessage=&cYou do not have permission to fire this gun!
    //Whether or not you need to have permissions to fire a gun
    needsPermission=
    //The type of bullet fired (SNOWBALL, EGG, ARROW)
    bulletType=
    //The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
    gunSound=ghast_fireball,zombie_metal
    //Whether or not a bullet has a smoke trail
    hasSmokeTrail=
    //The volume of the gun (between 0 and 2)
    gunVolume=
    //Clip information
    hasClip=
    maxClipSize=
    reloadGunOnDrop=true
    reloadTime=
    //Whether or not the guns sound is local to the client or global
    localGunSound=
     
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