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Bye Bye Bukkit

Discussion in 'Off Topic' started by booflame, Aug 21, 2014.

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  1. Le_Mure

    Le_Mure Well-Known Member

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  2. iErebos

    iErebos Well-Known Member

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    Hey everyone, I wanted to get a post out about this ASAP as there is a lot of bad information going around on the internet about Bukkit right now.

    History and what is Bukkit
    Bukkit is the primary server software everyone uses to run Minecraft Servers and have plugins.

    Many years ago Dinnerbone started the Bukkit project, and a few others initially helped him with it, one being EvilSeph.

    EvilSeph become the project lead, and about 2 years ago, the Bukkit Team: Dinnerbone, EvilSeph and Grum were all hired by Mojang as official Employees to work on Minecraft.

    Essentially, in other words Mojang bought Bukkit. That's what you may be seeing around the net "Minecraft is dead, Mojang owns Bukkit".

    It is true, Mojang does own Bukkit, but has for years now! This is not new. Mojang is not ruining Bukkit.

    What happened today
    So fast forward to today. EvilSeph, made the decision to post that he is closing the Bukkit project for future development due to "legal concerns and 1.8 being too hard for them to update it".

    A looming question I have is were the other developers on Bukkit given the option for them to take over as project lead and continue the project? Who knows, but EvilSeph posted that Bukkit was done for.

    Very shortly after, Mojang officially posted that EvilSeph did not have the right to shut the project down because he was not the owner of it. They then announced that they will instead work on updating Bukkit to 1.8 starting today if he is unwilling to.

    So Dinnerbone, the one who started Bukkit, will be working on Bukkit to update it to 1.8. This means there will be no sacrifice to quality, and I only expect it to be of better quality than previous updates.

    What does this mean for Brawl?
    Nothing but good. We all know that Bukkit itself was likely to be dropped shortly after the Plugin API, or else become an extension to the official Plugin API.

    What no-one expected was it would be shut down before the official API was even released...

    So Mojang has SAVED Bukkit.

    Additionally, this has major benefits for Bukkit.

    1) EvilSeph was not a good leader. The Bukkit project has been held back for quite a while, and set forth many bad policies that limited contributors and politics that frustrated people to not even bother with the project, and he did nothing to help resolve them. He was not a friendly person, and not liked by many.
    2) Mojang is handling the update: This is going to be the biggest update in Bukkit History, so it extremely beneficial that Mojang is doing it instead of the Bukkit Team as they know exactly what they changed, and can ensure less bugs and a faster update than before. - That is my only concern! EMC will likely be updated to 1.8 faster than I was hoping for [​IMG]
    3) Establishes a legality in Spigot and Brawl: Before, anyone using CraftBukkit was always legally questionable if you had the right to use the software since it was based off decompiled source code and was never 'approved'. By Mojang acknowledging they own Bukkit, they are validating the GPL and LGPL licenses the projects use, in other words they are acknowledging CraftBukkit as "LEGAL" LGPL Software. Then the LGPL allows people to modify that software legally. So that removes all questionability on everything we do in terms of Development!

    So, everything is "Business as Usual" here, with the added info that 1.8 Bukkit will come faster than expected!

    Happy mining everyone!


    Have fun reading.
     
  3. booflame

    booflame Well-Known Member

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    Their lawyers make all their legal decisions. Making the new EULA against bukkit was an act by lawyers, Chickenputty.
    EvilSeph is bukkit. He ran the project single-handedly for three years.
     
    #23 booflame, Aug 22, 2014
    Last edited: Aug 22, 2014
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